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HCI and Usability for Education and Work

Overview of attention for book
Cover of 'HCI and Usability for Education and Work'

Table of Contents

  1. Altmetric Badge
    Book Overview
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    Chapter 1 Learners, Technology and the Brain
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    Chapter 2 Challenges in the Development and Evaluation of Immersive Digital Educational Games
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    Chapter 3 Evaluating the Motivational Value of an Augmented Reality System for Learning Chemistry
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    Chapter 4 Cognitive Processes Causing the Relationship between Aesthetics and Usability
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    Chapter 5 Educational Uses of the e-Book: An Experience in a Virtual University Context
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    Chapter 6 Construction and Evaluation of a User Experience Questionnaire
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    Chapter 7 Integration of a Wiki for Collaborative Knowledge Development in an E-Learning Context for University Teaching
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    Chapter 8 Web 2.0 and Social Software: Challenges and Complexity of Communication in Education
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    Chapter 9 Using ePortfolios Enhancing for Learning through Computer-Mediated Interaction in a Course on HCI
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    Chapter 10 Knowledge-Based Patterns of Remembering: Eye Movement Scanpaths Reflect Domain Experience
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    Chapter 11 Knowledge Assessment Based on Evaluation of 3D Graphics Annotation in Lesson Context
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    Chapter 12 The Influence of Instruction Mode on Reaching Movements during Manual Assembly
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    Chapter 13 Usability Metrics of Time and Stress - Biological Enhanced Performance Test of a University Wide Learning Management System
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    Chapter 14 Users’ Experience with a Recommender System in an Open Source Standard-Based Learning Management System
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    Chapter 15 The Role of Usability in the Design and Evaluation of Dynamic Traffic Displays
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    Chapter 16 Affordances in Conversational Interactions with Multimodal QA Systems
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    Chapter 17 E-Learning: A Tool for Teachers with a Disability
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    Chapter 18 More Than Just a Game: Accessibility in Computer Games
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    Chapter 19 Visualizations at First Sight: Do Insights Require Training?
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    Chapter 20 PowerPoint Multimedia Presentations in Computer Science Education: What Do Users Need?
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    Chapter 21 Analysis of Ontology Visualization Techniques for Modular Curricula
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    Chapter 22 Agile User-Centered Design Applied to a Mobile Multimedia Streaming Application
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    Chapter 23 Adaptivity and Personalization in Ubiquitous Learning Systems
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    Chapter 24 Instruction Formats and Navigation Aids in Mobile Devices
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    Chapter 25 HCI and Usability for Education and Work
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    Chapter 26 Personalized E-Learning through Environment Design and Collaborative Activities
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    Chapter 27 Avatars in Assistive Homes for the Elderly
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    Chapter 28 Using Clustering Technique for Students’ Grouping in Intelligent E-Learning Systems
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    Chapter 29 Adaptation Criteria for Preparing Learning Material for Adaptive Usage: Structured Content Analysis of Existing Systems
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    Chapter 30 How Image Based Factors and Human Factors Contribute to Threat Detection Performance in X-Ray Aviation Security Screening
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    Chapter 31 A Process for Human Centered Modelling of Incident Scenarios
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    Chapter 32 Design Patterns Applied in a User Interface Design (UID) Process for Safety Critical Environments (SCEs)
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    Chapter 33 Under Watch and Ward at Night: Design and Evaluation of a Remote Monitoring System for Dementia Care
Attention for Chapter 2: Challenges in the Development and Evaluation of Immersive Digital Educational Games
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Mentioned by

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2 X users

Citations

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Readers on

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102 Mendeley
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Chapter title
Challenges in the Development and Evaluation of Immersive Digital Educational Games
Chapter number 2
Book title
HCI and Usability for Education and Work
Published in
Learning, January 2008
DOI 10.1007/978-3-540-89350-9_2
Book ISBNs
978-3-54-089349-3, 978-3-54-089350-9
Authors

Effie Lai-Chong Law, Michael D. Kickmeier-Rust, Dietrich Albert, Andreas Holzinger, Law, Effie Lai-Chong, Kickmeier-Rust, Michael D., Albert, Dietrich, Holzinger, Andreas

X Demographics

X Demographics

The data shown below were collected from the profiles of 2 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 102 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Germany 5 5%
United States 4 4%
Spain 2 2%
Brazil 1 <1%
United Kingdom 1 <1%
Canada 1 <1%
Austria 1 <1%
Belgium 1 <1%
Australia 1 <1%
Other 2 2%
Unknown 83 81%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 21 21%
Student > Master 17 17%
Researcher 15 15%
Student > Postgraduate 11 11%
Professor 7 7%
Other 23 23%
Unknown 8 8%
Readers by discipline Count As %
Computer Science 47 46%
Social Sciences 23 23%
Design 4 4%
Psychology 4 4%
Engineering 3 3%
Other 7 7%
Unknown 14 14%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 2. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 18 October 2011.
All research outputs
#13,677,179
of 22,689,790 outputs
Outputs from Learning
#9
of 15 outputs
Outputs of similar age
#128,559
of 155,889 outputs
Outputs of similar age from Learning
#2
of 2 outputs
Altmetric has tracked 22,689,790 research outputs across all sources so far. This one is in the 38th percentile – i.e., 38% of other outputs scored the same or lower than it.
So far Altmetric has tracked 15 research outputs from this source. They typically receive a lot more attention than average, with a mean Attention Score of 20.6. This one scored the same or higher as 6 of them.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 155,889 tracked outputs that were published within six weeks on either side of this one in any source. This one is in the 17th percentile – i.e., 17% of its contemporaries scored the same or lower than it.
We're also able to compare this research output to 2 others from the same source and published within six weeks on either side of this one.