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Chapter title |
Gamification of Higher Education by the Example of Course of Research Methods
|
---|---|
Chapter number | 11 |
Book title |
Advances in Web-Based Learning – ICWL 2014
|
Published by |
Springer, Cham, August 2014
|
DOI | 10.1007/978-3-319-09635-3_11 |
Book ISBNs |
978-3-31-909634-6, 978-3-31-909635-3
|
Authors |
Martin Sillaots |
Mendeley readers
The data shown below were compiled from readership statistics for 83 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Finland | 1 | 1% |
Mexico | 1 | 1% |
Estonia | 1 | 1% |
Unknown | 80 | 96% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 16 | 19% |
Student > Master | 12 | 14% |
Student > Doctoral Student | 10 | 12% |
Student > Bachelor | 8 | 10% |
Researcher | 7 | 8% |
Other | 16 | 19% |
Unknown | 14 | 17% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 22 | 27% |
Social Sciences | 17 | 20% |
Business, Management and Accounting | 8 | 10% |
Arts and Humanities | 3 | 4% |
Economics, Econometrics and Finance | 2 | 2% |
Other | 11 | 13% |
Unknown | 20 | 24% |