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Mendeley readers
Chapter title |
Game Rhetoric: Interaction Design Model of Persuasive Learning for Serious Games
|
---|---|
Chapter number | 60 |
Book title |
Learning and Collaboration Technologies
|
Published by |
Springer, Cham, January 2015
|
DOI | 10.1007/978-3-319-20609-7_60 |
Book ISBNs |
978-3-31-920608-0, 978-3-31-920609-7
|
Authors |
Zarwina Yusoff, Amirrudin Kamsin, Yusoff, Zarwina, Kamsin, Amirrudin |
Mendeley readers
The data shown below were compiled from readership statistics for 40 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Malaysia | 1 | 3% |
Spain | 1 | 3% |
Unknown | 38 | 95% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 9 | 23% |
Student > Bachelor | 6 | 15% |
Student > Master | 4 | 10% |
Student > Doctoral Student | 2 | 5% |
Professor > Associate Professor | 2 | 5% |
Other | 5 | 13% |
Unknown | 12 | 30% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 19 | 48% |
Design | 4 | 10% |
Engineering | 3 | 8% |
Social Sciences | 2 | 5% |
Unspecified | 1 | 3% |
Other | 1 | 3% |
Unknown | 10 | 25% |