↓ Skip to main content

Serious Games and Edutainment Applications

Overview of attention for book
Cover of 'Serious Games and Edutainment Applications'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 Innovations in Serious Games for Future Learning
  3. Altmetric Badge
    Chapter 2 Serious Games: A New Paradigm for Education?
  4. Altmetric Badge
    Chapter 3 Origins of Serious Games
  5. Altmetric Badge
    Chapter 4 Serious Learning in Serious Games
  6. Altmetric Badge
    Chapter 5 Social Flow and Learning in Digital Games:A Conceptual Model and Research Agenda
  7. Altmetric Badge
    Chapter 6 A Formalism to Define, Assess and Evaluate Player Behaviour in Mobile Device Based Serious Games
  8. Altmetric Badge
    Chapter 7 Serious Games for Health and Safety Training
  9. Altmetric Badge
    Chapter 8 Augmenting Initiative Game Worlds with Mobile Digital Devices
  10. Altmetric Badge
    Chapter 9 Enhancing Learning in Distributed Virtual Worlds through Touch: A Browser-based Architecture for Haptic Interaction
  11. Altmetric Badge
    Chapter 10 Operation ARIES!: A Serious Game for Teaching Scientific Inquiry
  12. Altmetric Badge
    Chapter 11 From Global Games to Re-contextualized Games: The Design Process of TekMyst
  13. Altmetric Badge
    Chapter 12 Using Serious Games for Assessment
  14. Altmetric Badge
    Chapter 13 Designing and Evaluating Emotional Student Models for Game-Based Learning
  15. Altmetric Badge
    Chapter 14 Fun and Learning: Blending Design and Development Dimensions in Serious Games through Narrative and Characters
  16. Altmetric Badge
    Chapter 15 Choosing a Serious Game for the Classroom:An Adoption Model for Educators
  17. Altmetric Badge
    Chapter 16 Learning Narratives with Harry Potter. “Manuel de Fallas’s The Prophet Newspaper”
  18. Altmetric Badge
    Chapter 17 Using Dungeons and Dragons to Integrate Curricula in an Elementary Classroom
  19. Altmetric Badge
    Chapter 18 Modding in Serious Games: Teaching Structured Query Language (SQL) Using NeverWinter Nights
  20. Altmetric Badge
    Chapter 19 Expanding a VLE-Based Integration Framework Supporting Education in Second Life
  21. Altmetric Badge
    Chapter 20 Casual Social Games as Serious Games: The Psychology of Gamification in Undergraduate Education and Employee Training
  22. Altmetric Badge
    Chapter 21 Experiences of Promoting Student Engagement Through Game-Enhanced Learning
  23. Altmetric Badge
    Chapter 22 What Computing Students Can Learnby Developing Their Own Serious Games
  24. Altmetric Badge
    Chapter 23 Serious Games and Edutainment Applications
Overall attention for this book and its chapters
Altmetric Badge

Mentioned by

news
3 news outlets
twitter
1 X user
facebook
2 Facebook pages
wikipedia
15 Wikipedia pages
googleplus
2 Google+ users

Citations

dimensions_citation
66 Dimensions

Readers on

mendeley
681 Mendeley