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Mendeley readers
Chapter title |
Augmenting Initiative Game Worlds with Mobile Digital Devices
|
---|---|
Chapter number | 8 |
Book title |
Serious Games and Edutainment Applications
|
Published by |
Springer, London, January 2011
|
DOI | 10.1007/978-1-4471-2161-9_8 |
Book ISBNs |
978-1-4471-2160-2, 978-1-4471-2161-9
|
Authors |
Jule Hildmann, Hanno Hildmann |
Mendeley readers
The data shown below were compiled from readership statistics for 11 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 11 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Bachelor | 3 | 27% |
Professor > Associate Professor | 2 | 18% |
Other | 1 | 9% |
Student > Ph. D. Student | 1 | 9% |
Student > Doctoral Student | 1 | 9% |
Other | 2 | 18% |
Unknown | 1 | 9% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 5 | 45% |
Social Sciences | 3 | 27% |
Linguistics | 1 | 9% |
Arts and Humanities | 1 | 9% |
Unknown | 1 | 9% |