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Mendeley readers
Chapter title |
What Computing Students Can Learnby Developing Their Own Serious Games
|
---|---|
Chapter number | 22 |
Book title |
Serious Games and Edutainment Applications
|
Published by |
Springer, London, January 2011
|
DOI | 10.1007/978-1-4471-2161-9_22 |
Book ISBNs |
978-1-4471-2160-2, 978-1-4471-2161-9
|
Authors |
Matt Smith |
Mendeley readers
The data shown below were compiled from readership statistics for 13 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Brazil | 1 | 8% |
Unknown | 12 | 92% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Bachelor | 3 | 23% |
Student > Ph. D. Student | 3 | 23% |
Student > Postgraduate | 2 | 15% |
Professor | 1 | 8% |
Student > Doctoral Student | 1 | 8% |
Other | 2 | 15% |
Unknown | 1 | 8% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 7 | 54% |
Social Sciences | 4 | 31% |
Linguistics | 1 | 8% |
Unknown | 1 | 8% |