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Mendeley readers
Chapter title |
Innovations in Serious Games for Future Learning
|
---|---|
Chapter number | 1 |
Book title |
Serious Games and Edutainment Applications
|
Published by |
Springer Nature, October 2011
|
DOI | 10.1007/978-1-4471-2161-9_1 |
Book ISBNs |
978-1-4471-2160-2, 978-1-4471-2161-9
|
Authors |
Ma, Minhua, Oikonomou, Andreas, Jain, Lakhmi C., Minhua Ma, Andreas Oikonomou, Lakhmi C. Jain |
Mendeley readers
The data shown below were compiled from readership statistics for 27 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
United Kingdom | 1 | 4% |
Colombia | 1 | 4% |
United States | 1 | 4% |
Brazil | 1 | 4% |
Unknown | 23 | 85% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 5 | 19% |
Student > Master | 4 | 15% |
Researcher | 4 | 15% |
Student > Bachelor | 3 | 11% |
Lecturer | 2 | 7% |
Other | 4 | 15% |
Unknown | 5 | 19% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 8 | 30% |
Social Sciences | 6 | 22% |
Arts and Humanities | 3 | 11% |
Design | 2 | 7% |
Engineering | 1 | 4% |
Other | 1 | 4% |
Unknown | 6 | 22% |