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Mendeley readers
Chapter title |
Experiences of Promoting Student Engagement Through Game-Enhanced Learning
|
---|---|
Chapter number | 21 |
Book title |
Serious Games and Edutainment Applications
|
Published by |
Springer, London, January 2011
|
DOI | 10.1007/978-1-4471-2161-9_21 |
Book ISBNs |
978-1-4471-2160-2, 978-1-4471-2161-9
|
Authors |
Therese Charles, David Bustard, Michaela Black |
Mendeley readers
The data shown below were compiled from readership statistics for 42 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Germany | 1 | 2% |
Malaysia | 1 | 2% |
Brazil | 1 | 2% |
United Kingdom | 1 | 2% |
Denmark | 1 | 2% |
Unknown | 37 | 88% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 13 | 31% |
Student > Master | 7 | 17% |
Researcher | 5 | 12% |
Student > Bachelor | 5 | 12% |
Professor | 2 | 5% |
Other | 7 | 17% |
Unknown | 3 | 7% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 17 | 40% |
Social Sciences | 8 | 19% |
Engineering | 3 | 7% |
Biochemistry, Genetics and Molecular Biology | 1 | 2% |
Agricultural and Biological Sciences | 1 | 2% |
Other | 6 | 14% |
Unknown | 6 | 14% |