Interactivity, Game Creation, Design, Learning, and Innovation
Springer International Publishing
Title |
Interactivity, Game Creation, Design, Learning, and Innovation
|
---|---|
Published by |
Springer International Publishing, January 2020
|
DOI | 10.1007/978-3-030-53294-9 |
ISBNs |
978-3-03-053293-2, 978-3-03-053294-9
|
Editors |
Anthony Brooks, Eva Irene Brooks |
Country | Count | As % |
---|---|---|
India | 3 | 60% |
United Kingdom | 1 | 20% |
Unknown | 1 | 20% |
Type | Count | As % |
---|---|---|
Members of the public | 4 | 80% |
Scientists | 1 | 20% |
Country | Count | As % |
---|---|---|
Unknown | 50 | 100% |
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 13 | 26% |
Student > Ph. D. Student | 5 | 10% |
Student > Doctoral Student | 3 | 6% |
Researcher | 3 | 6% |
Lecturer | 2 | 4% |
Other | 8 | 16% |
Unknown | 16 | 32% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 9 | 18% |
Social Sciences | 4 | 8% |
Business, Management and Accounting | 4 | 8% |
Arts and Humanities | 3 | 6% |
Engineering | 3 | 6% |
Other | 9 | 18% |
Unknown | 18 | 36% |