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Mendeley readers
Chapter title |
Out of the Box, into the Cubes: Envisioning User Experiences Through a Tool for Gamification, Toyification and Playification
|
---|---|
Chapter number | 5 |
Book title |
Interactivity, Game Creation, Design, Learning, and Innovation
|
Published by |
Springer, Cham, July 2020
|
DOI | 10.1007/978-3-030-53294-9_5 |
Book ISBNs |
978-3-03-053293-2, 978-3-03-053294-9
|
Authors |
Pirita Ihamäki, Katriina Heljakka, Ihamäki, Pirita, Heljakka, Katriina |
Mendeley readers
The data shown below were compiled from readership statistics for 17 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 17 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 2 | 12% |
Student > Master | 2 | 12% |
Other | 1 | 6% |
Lecturer | 1 | 6% |
Unspecified | 1 | 6% |
Other | 4 | 24% |
Unknown | 6 | 35% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 4 | 24% |
Design | 2 | 12% |
Arts and Humanities | 1 | 6% |
Business, Management and Accounting | 1 | 6% |
Unspecified | 1 | 6% |
Other | 2 | 12% |
Unknown | 6 | 35% |