Interactivity, Game Creation, Design, Learning, and Innovation
Springer International Publishing
Chapter title |
Adoption of Requirements Engineering Methods in Game Development: A Literature and Postmortem Analysis
|
---|---|
Chapter number | 32 |
Book title |
Interactivity, Game Creation, Design, Learning, and Innovation
|
Published by |
Springer, Cham, July 2020
|
DOI | 10.1007/978-3-030-53294-9_32 |
Book ISBNs |
978-3-03-053293-2, 978-3-03-053294-9
|
Authors |
Miikka Lehtonen, Chien Lu, Timo Nummenmaa, Jaakko Peltonen, Lehtonen, Miikka, Lu, Chien, Nummenmaa, Timo, Peltonen, Jaakko |
Country | Count | As % |
---|---|---|
Unknown | 11 | 100% |
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 3 | 27% |
Student > Ph. D. Student | 1 | 9% |
Student > Bachelor | 1 | 9% |
Professor > Associate Professor | 1 | 9% |
Student > Postgraduate | 1 | 9% |
Other | 0 | 0% |
Unknown | 4 | 36% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 5 | 45% |
Engineering | 1 | 9% |
Unknown | 5 | 45% |