You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output.
Click here to find out more.
Mendeley readers
Chapter title |
The Reality of Implementing Virtual Reality: A Case Study on the Challenges of Integrating VR-Based Rehabilitation
|
---|---|
Chapter number | 58 |
Book title |
Interactivity, Game Creation, Design, Learning, and Innovation
|
Published by |
Springer, Cham, July 2020
|
DOI | 10.1007/978-3-030-53294-9_58 |
Book ISBNs |
978-3-03-053293-2, 978-3-03-053294-9
|
Authors |
Emil R. Høeg, Christian F. R. Scully, Jon R. Bruun-Pedersen, Stefania Serafin, Høeg, Emil R., Scully, Christian F. R., Bruun-Pedersen, Jon R., Serafin, Stefania |
Mendeley readers
The data shown below were compiled from readership statistics for 12 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 12 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 4 | 33% |
Student > Master | 3 | 25% |
Researcher | 2 | 17% |
Student > Bachelor | 1 | 8% |
Lecturer | 1 | 8% |
Other | 1 | 8% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 4 | 33% |
Medicine and Dentistry | 2 | 17% |
Unspecified | 1 | 8% |
Psychology | 1 | 8% |
Business, Management and Accounting | 1 | 8% |
Other | 2 | 17% |
Unknown | 1 | 8% |