Interactivity, Game Creation, Design, Learning, and Innovation
Springer International Publishing
Chapter title |
Interactive Arts and Disability: A Conceptual Model Toward Understanding Participation
|
---|---|
Chapter number | 38 |
Book title |
Interactivity, Game Creation, Design, Learning, and Innovation
|
Published by |
Springer, Cham, July 2020
|
DOI | 10.1007/978-3-030-53294-9_38 |
Book ISBNs |
978-3-03-053293-2, 978-3-03-053294-9
|
Authors |
Jonathan Duckworth, James Hullick, Shigenori Mochizuki, Sarah Pink, Christine Imms, Peter H. Wilson, Duckworth, Jonathan, Hullick, James, Mochizuki, Shigenori, Pink, Sarah, Imms, Christine, Wilson, Peter H. |
Country | Count | As % |
---|---|---|
Unknown | 7 | 100% |
Readers by professional status | Count | As % |
---|---|---|
Unspecified | 1 | 14% |
Student > Ph. D. Student | 1 | 14% |
Other | 1 | 14% |
Unknown | 4 | 57% |
Readers by discipline | Count | As % |
---|---|---|
Arts and Humanities | 1 | 14% |
Unspecified | 1 | 14% |
Computer Science | 1 | 14% |
Unknown | 4 | 57% |