Interactivity, Game Creation, Design, Learning, and Innovation
Springer International Publishing
Chapter title |
Co-creating Virtual Reality Applications for Motor Rehabilitation with Physiotherapists
|
---|---|
Chapter number | 26 |
Book title |
Interactivity, Game Creation, Design, Learning, and Innovation
|
Published by |
Springer, Cham, July 2020
|
DOI | 10.1007/978-3-030-53294-9_26 |
Book ISBNs |
978-3-03-053293-2, 978-3-03-053294-9
|
Authors |
Emil Rosenlund Høeg, Begüm Becermen, Jon Ram Bruun-Pedersen, Stefania Serafin, Høeg, Emil Rosenlund, Becermen, Begüm, Bruun-Pedersen, Jon Ram, Serafin, Stefania |
Country | Count | As % |
---|---|---|
Unknown | 27 | 100% |
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 5 | 19% |
Student > Master | 3 | 11% |
Researcher | 3 | 11% |
Student > Bachelor | 2 | 7% |
Lecturer | 2 | 7% |
Other | 1 | 4% |
Unknown | 11 | 41% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 8 | 30% |
Design | 3 | 11% |
Nursing and Health Professions | 2 | 7% |
Social Sciences | 2 | 7% |
Psychology | 1 | 4% |
Other | 0 | 0% |
Unknown | 11 | 41% |