Interactivity, Game Creation, Design, Learning, and Innovation
Springer International Publishing
Chapter title |
To Become Digitally Competent: A Study of Educators’ Participation in Professional Learning
|
---|---|
Chapter number | 53 |
Book title |
Interactivity, Game Creation, Design, Learning, and Innovation
|
Published by |
Springer, Cham, July 2020
|
DOI | 10.1007/978-3-030-53294-9_53 |
Book ISBNs |
978-3-03-053293-2, 978-3-03-053294-9
|
Authors |
Eva Brooks, Marie Bengtsson, Malin Jartsell Gustafsson, Tony Roth, Lena Tonnby, Brooks, Eva, Bengtsson, Marie, Gustafsson, Malin Jartsell, Roth, Tony, Tonnby, Lena |
Country | Count | As % |
---|---|---|
Unknown | 11 | 100% |
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 2 | 18% |
Student > Ph. D. Student | 2 | 18% |
Lecturer | 1 | 9% |
Other | 1 | 9% |
Professor | 1 | 9% |
Other | 0 | 0% |
Unknown | 4 | 36% |
Readers by discipline | Count | As % |
---|---|---|
Social Sciences | 3 | 27% |
Arts and Humanities | 2 | 18% |
Sports and Recreations | 1 | 9% |
Computer Science | 1 | 9% |
Unknown | 4 | 36% |