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Mendeley readers
Chapter title |
Design Fiction as Norm-Critical Practice
|
---|---|
Chapter number | 47 |
Book title |
Interactivity, Game Creation, Design, Learning, and Innovation
|
Published by |
Springer, Cham, October 2017
|
DOI | 10.1007/978-3-319-76908-0_47 |
Book ISBNs |
978-3-31-976907-3, 978-3-31-976908-0
|
Authors |
Linda Paxling, Paxling, Linda |
Mendeley readers
The data shown below were compiled from readership statistics for 10 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 10 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Researcher | 3 | 30% |
Student > Bachelor | 2 | 20% |
Student > Ph. D. Student | 1 | 10% |
Lecturer | 1 | 10% |
Unknown | 3 | 30% |
Readers by discipline | Count | As % |
---|---|---|
Design | 3 | 30% |
Arts and Humanities | 1 | 10% |
Engineering | 1 | 10% |
Computer Science | 1 | 10% |
Unknown | 4 | 40% |