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Mendeley readers
Chapter title |
Facilitating Asymmetric Collaborative Navigation in Room-Scale Virtual Reality for Public Spaces
|
---|---|
Chapter number | 7 |
Book title |
Interactivity, Game Creation, Design, Learning, and Innovation
|
Published by |
Springer, Cham, October 2017
|
DOI | 10.1007/978-3-319-76908-0_7 |
Book ISBNs |
978-3-31-976907-3, 978-3-31-976908-0
|
Authors |
Sule Serubugo, Denisa Skantarova, Nicolaj Evers, Martin Kraus, Serubugo, Sule, Skantarova, Denisa, Evers, Nicolaj, Kraus, Martin |
Mendeley readers
The data shown below were compiled from readership statistics for 9 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 9 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Professor | 2 | 22% |
Student > Master | 2 | 22% |
Student > Bachelor | 1 | 11% |
Lecturer > Senior Lecturer | 1 | 11% |
Student > Doctoral Student | 1 | 11% |
Other | 1 | 11% |
Unknown | 1 | 11% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 4 | 44% |
Psychology | 1 | 11% |
Engineering | 1 | 11% |
Design | 1 | 11% |
Unknown | 2 | 22% |