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Mendeley readers
Chapter title |
GLOBE – Learn and Innovate Digitization by a Virtual Collaboration Exercise and Living Lab
|
---|---|
Chapter number | 26 |
Book title |
Interactivity, Game Creation, Design, Learning, and Innovation
|
Published by |
Springer, Cham, October 2017
|
DOI | 10.1007/978-3-319-76908-0_26 |
Book ISBNs |
978-3-31-976907-3, 978-3-31-976908-0
|
Authors |
Markus Bresinsky, Florian von Reusner, Bresinsky, Markus, von Reusner, Florian |
Mendeley readers
The data shown below were compiled from readership statistics for 72 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 72 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 11 | 15% |
Student > Master | 10 | 14% |
Student > Doctoral Student | 6 | 8% |
Lecturer | 5 | 7% |
Researcher | 5 | 7% |
Other | 13 | 18% |
Unknown | 22 | 31% |
Readers by discipline | Count | As % |
---|---|---|
Engineering | 12 | 17% |
Business, Management and Accounting | 8 | 11% |
Computer Science | 8 | 11% |
Social Sciences | 8 | 11% |
Nursing and Health Professions | 2 | 3% |
Other | 8 | 11% |
Unknown | 26 | 36% |