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Mendeley readers
Title |
Interactivity, Game Creation, Design, Learning, and Innovation
|
---|---|
Published by |
Springer International Publishing, January 2018
|
DOI | 10.1007/978-3-319-76908-0 |
ISBNs |
978-3-31-976908-0, 978-3-31-976907-3
|
Editors |
Anthony L. Brooks, Eva Brooks, Nikolas Vidakis |
Mendeley readers
The data shown below were compiled from readership statistics for 93 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 93 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 23 | 25% |
Student > Ph. D. Student | 14 | 15% |
Researcher | 11 | 12% |
Student > Bachelor | 10 | 11% |
Lecturer | 4 | 4% |
Other | 9 | 10% |
Unknown | 22 | 24% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 19 | 20% |
Design | 17 | 18% |
Engineering | 8 | 9% |
Arts and Humanities | 6 | 6% |
Social Sciences | 4 | 4% |
Other | 13 | 14% |
Unknown | 26 | 28% |