↓ Skip to main content

Educating for a New Future: Making Sense of Technology-Enhanced Learning Adoption

Overview of attention for book
Cover of 'Educating for a New Future: Making Sense of Technology-Enhanced Learning Adoption'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 Who are My Peers? Learner-Controlled Social Comparison in a Programming Course
  3. Altmetric Badge
    Chapter 2 A Dashboard to Support Teachers During Students’ Self-paced AI-Supported Problem-Solving Practice
  4. Altmetric Badge
    Chapter 3 Pyrates : A Serious Game Designed to Support the Transition from Block-Based to Text-Based Programming
  5. Altmetric Badge
    Chapter 4 Privacy-Preserving and Scalable Affect Detection in Online Synchronous Learning
  6. Altmetric Badge
    Chapter 5 Video-Assisted Self-Regulated Learning (SRL) Training: COVID-19 Edition
  7. Altmetric Badge
    Chapter 6 An Empirical Study of the Effects of Virtual Currency on Learners in Out of Class Practicing
  8. Altmetric Badge
    Chapter 7 Effects of Course, Gender, and Remediation on both Success Rate and Realism of Undergraduates on Pre-requisites Testing
  9. Altmetric Badge
    Chapter 8 Enhancing Instructors’ Capability to Assess Open-Response Using Natural Language Processing and Learning Analytics
  10. Altmetric Badge
    Chapter 9 Exploring the Connections Between the Use of an Automated Feedback System and Learning Behavior in a MOOC for Programming
  11. Altmetric Badge
    Chapter 10 Integrating Podcasts into MOOCs: Comparing Effects of Audio- and Video-Based Education for Secondary Content
  12. Altmetric Badge
    Chapter 11 The Digitalization of Teaching Practices in K-12 Education: Insights from Teachers’ Perspective
  13. Altmetric Badge
    Chapter 12 Representation-Driven Mixed Initiative in Computer Supported Collaborative Learning in Secondary Education
  14. Altmetric Badge
    Chapter 13 When and How to Update Online Analytical Models for Predicting Students Performance?
  15. Altmetric Badge
    Chapter 14 Computational Thinking: Focus on Pattern Identification
  16. Altmetric Badge
    Chapter 15 Towards Modelling the Technology Integration in Elementary School. A Diachronic Study of Teachers’ Digital Practices During and After Covid-19 Lockdown
  17. Altmetric Badge
    Chapter 16 Learning to Give a Complete Argument with a Conversational Agent: An Experimental Study in Two Domains of Argumentation
  18. Altmetric Badge
    Chapter 17 Video Segmentation and Characterisation to Support Learning
  19. Altmetric Badge
    Chapter 18 Assessing the Quality of Student-Generated Short Answer Questions Using GPT-3
  20. Altmetric Badge
    Chapter 19 Designing Playful Intelligent Tutoring Software to Support Engaging and Effective Algebra Learning
  21. Altmetric Badge
    Chapter 20 Towards Generalized Methods for Automatic Question Generation in Educational Domains
  22. Altmetric Badge
    Chapter 21 Learners’ Strategies in Interactive Sorting Tasks
  23. Altmetric Badge
    Chapter 22 Adapting Learning Analytics Dashboards by and for University Students
  24. Altmetric Badge
    Chapter 23 The Evaluation of One-to-One Initiatives: Exploratory Results from a Systematic Review
  25. Altmetric Badge
    Chapter 24 Designing a Moodle Plugin for Promoting Learners’ Self-regulated Learning in Blended Learning
  26. Altmetric Badge
    Chapter 25 Uncovering Student Temporal Learning Patterns
  27. Altmetric Badge
    Chapter 26 The Disciplinary Learning Companion: The Impact of Disciplinary and Topic-Specific Reflection on Students’ Metacognitive Abilities and Academic Achievement
  28. Altmetric Badge
    Chapter 27 Medical Students’ Perception of a Serious Game (ECOGAME) of Simulating an OSCE Station: Case of Mohammed VI University of Health Sciences (UM6SS)
  29. Altmetric Badge
    Chapter 28 Integrating Digital Learning Resources in Classroom Teaching: Effects on Teaching Practices and Student Perceptions
  30. Altmetric Badge
    Chapter 29 Privacy-Preserving Synthetic Educational Data Generation
  31. Altmetric Badge
    Chapter 30 Supporting Self-regulated Learning in BL: Exploring Learners’ Tactics and Strategies
  32. Altmetric Badge
    Chapter 31 Promoting Universal Design for Learning Through Digital Assistive Tools in GamesHUB
  33. Altmetric Badge
    Chapter 32 iTeachApp, A Teaching Analytics Tool for Providing Self-assessment and Recommendations to Teachers
  34. Altmetric Badge
    Chapter 33 Deliberate Practice of Handwriting: Supervision Under the Ghost of an Expert
  35. Altmetric Badge
    Chapter 34 CHEST: A Linked Open Data-based Application to Annotate and Carry Out Learning Tasks About Cultural Heritage
  36. Altmetric Badge
    Chapter 35 Towards an Automated Adaptive Learning Web Platform Through Personalization of Language Learning Pathways
  37. Altmetric Badge
    Chapter 36 Miranda: A Chatbot for Supporting Self-regulated Learning
  38. Altmetric Badge
    Chapter 37 Superpowers in the Classroom: Hyperchalk is an Online Whiteboard for Learning Analytics Data Collection
  39. Altmetric Badge
    Chapter 38 An Educational Conversational Agent for GDPR
  40. Altmetric Badge
    Chapter 39 e-FeeD4Mi: Automating Tailored LA-Informed Feedback in Virtual Learning Environments
  41. Altmetric Badge
    Chapter 40 “Digital? Sicher!” – An Educational Game to Build Digital Competences
  42. Altmetric Badge
    Chapter 41 Towards Effective Blended Learning Through the Eyes of Students: A Survey Study in Transition into Face-to-Face Education
  43. Altmetric Badge
    Chapter 42 Measuring Learners’ Self-regulated Learning Skills from Their Digital Traces and Learning Pathways
  44. Altmetric Badge
    Chapter 43 Digital Media in Schools During the Covid-19 Lockdown: Teachers’ Experiences with Choosing Teaching Strategies
  45. Altmetric Badge
    Chapter 44 Process and Self-regulation Explainable Feedback for Novice Programmers Appears Ineffectual
  46. Altmetric Badge
    Chapter 45 Exploring Teacher’s Orchestration Actions in Online and In-Class Computer-Supported Collaborative Learning
  47. Altmetric Badge
    Chapter 46 Using Dialogic Feedback to Create Learning Communities During COVID-19: Lessons for Future Teacher Development
  48. Altmetric Badge
    Chapter 47 Development of Actionable Insights for Regulating Students’ Collaborative Writing of Scientific Texts
  49. Altmetric Badge
    Chapter 48 Design a Dashboard for Secondary School Learners to Support Mastery Learning in a Gamified Learning Environment
  50. Altmetric Badge
    Chapter 49 Towards an Authoring Tool to Help Teachers Create Mobile Collaborative Learning Games for Field Trips
  51. Altmetric Badge
    Chapter 50 Design Pattern for Exploration and Experimentation: Result of Field Study on a Toy-Based Serious Game Design Method
  52. Altmetric Badge
    Chapter 51 The Enablers and Barriers of Using Slack for Computer-Mediated Communication to Support the Learning Journey: A Case Study at a University of Applied Sciences
  53. Altmetric Badge
    Chapter 52 Mobile Telepresence Robots in Education: Strengths, Opportunities, Weaknesses, and Challenges
  54. Altmetric Badge
    Chapter 53 What Teachers Would Expect from a Pedagogical Agent System Working at a Classroom Level: A Focus Group Study
  55. Altmetric Badge
    Chapter 54 Designing LADs That Promote Sensemaking: A Participatory Tool
  56. Altmetric Badge
    Chapter 55 Instant or Distant: A Temporal Network Tale of Two Interaction Platforms and Their Influence on Collaboration
  57. Altmetric Badge
    Chapter 56 A Conceptual Framework for Creating Mobile Collaboration Tools
  58. Altmetric Badge
    Chapter 57 Does Deliberately Failing Improve Learning in Introductory Computer Science?
  59. Altmetric Badge
    Chapter 58 CLP: A Platform for Competitive Learning
  60. Altmetric Badge
    Chapter 59 Studying Cohort Influence on Student Performance Prediction in Multi-cohort University Courses
  61. Altmetric Badge
    Chapter 60 What Kind and How Many?: Exploring Feedback in Remote Training of Procedural Skills in Physiotherapy
  62. Altmetric Badge
    Chapter 61 Personalizing the Sequencing of Learning Activities by Using the Q-Learning and the Bayesian Knowledge Tracing
Attention for Chapter 37: Superpowers in the Classroom: Hyperchalk is an Online Whiteboard for Learning Analytics Data Collection
Altmetric Badge

Mentioned by

twitter
1 X user

Readers on

mendeley
4 Mendeley
You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output. Click here to find out more.
Chapter title
Superpowers in the Classroom: Hyperchalk is an Online Whiteboard for Learning Analytics Data Collection
Chapter number 37
Book title
Educating for a New Future: Making Sense of Technology-Enhanced Learning Adoption
Published by
Springer, Cham, January 2022
DOI 10.1007/978-3-031-16290-9_37
Book ISBNs
978-3-03-116289-3, 978-3-03-116290-9
Authors

Menzel, Lukas, Gombert, Sebastian, Di Mitri, Daniele, Drachsler, Hendrik

X Demographics

X Demographics

The data shown below were collected from the profile of 1 X user who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 4 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 4 100%

Demographic breakdown

Readers by professional status Count As %
Unspecified 1 25%
Unknown 3 75%
Readers by discipline Count As %
Unspecified 1 25%
Unknown 3 75%