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Mendeley readers
Chapter title |
GAME4CITY. Gamification for Citizens Through the Use of Virtual Reality Made Available to the Masses. Viability Study in Two Public Events
|
---|---|
Chapter number | 23 |
Book title |
Learning and Collaboration Technologies. Human and Technology Ecosystems
|
Published by |
Springer, Cham, July 2020
|
DOI | 10.1007/978-3-030-50506-6_23 |
Book ISBNs |
978-3-03-050505-9, 978-3-03-050506-6
|
Authors |
Ernest Redondo, Héctor Zapata, Isidro Navarro, David Fonseca, Lluís Gimenez, Miguel Ángel Pérez, Mónica Sánchez-Sepúlveda, Redondo, Ernest, Zapata, Héctor, Navarro, Isidro, Fonseca, David, Gimenez, Lluís, Pérez, Miguel Ángel, Sánchez-Sepúlveda, Mónica |
Mendeley readers
The data shown below were compiled from readership statistics for 34 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 34 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Researcher | 4 | 12% |
Student > Ph. D. Student | 4 | 12% |
Professor > Associate Professor | 3 | 9% |
Student > Master | 3 | 9% |
Other | 2 | 6% |
Other | 4 | 12% |
Unknown | 14 | 41% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 6 | 18% |
Design | 3 | 9% |
Business, Management and Accounting | 2 | 6% |
Arts and Humanities | 2 | 6% |
Environmental Science | 1 | 3% |
Other | 4 | 12% |
Unknown | 16 | 47% |