You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output.
Click here to find out more.
Mendeley readers
Chapter title |
Serious Games and Their Application in Creating Corporate Identity
|
---|---|
Chapter number | 53 |
Book title |
Handbook of Digital Games and Entertainment Technologies
|
Published by |
Springer Singapore, February 2016
|
DOI | 10.1007/978-981-4560-52-8_53-1 |
Book ISBNs |
978-9-81-456052-8
|
Authors |
Magdalena Bielenia-Grajewska |
Editors |
Ryohei Nakatsu, Matthias Rauterberg, Paolo Ciancarini |
Mendeley readers
The data shown below were compiled from readership statistics for 1 Mendeley reader of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 1 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 1 | 100% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 1 | 100% |