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Mendeley readers
Chapter title |
Real-World Game Platform for Lifelong Learning Society
|
---|---|
Chapter number | 50 |
Book title |
Handbook of Digital Games and Entertainment Technologies
|
Published by |
Springer Singapore, February 2016
|
DOI | 10.1007/978-981-4560-52-8_50-1 |
Book ISBNs |
978-9-81-456052-8
|
Authors |
Junichi Hoshino |
Editors |
Ryohei Nakatsu, Matthias Rauterberg, Paolo Ciancarini |
Mendeley readers
The data shown below were compiled from readership statistics for 8 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Brazil | 1 | 13% |
Unknown | 7 | 88% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 3 | 38% |
Student > Ph. D. Student | 2 | 25% |
Lecturer | 1 | 13% |
Student > Bachelor | 1 | 13% |
Unknown | 1 | 13% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 4 | 50% |
Economics, Econometrics and Finance | 1 | 13% |
Unknown | 3 | 38% |