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X Demographics
Mendeley readers
Title |
Handbook of Digital Games and Entertainment Technologies
|
---|---|
Published by |
Springer Singapore, January 2016
|
DOI | 10.1007/978-981-4560-52-8 |
ISBNs |
978-9-81-456052-8
|
Editors |
Ryohei Nakatsu, Matthias Rauterberg, Paolo Ciancarini |
X Demographics
The data shown below were collected from the profiles of 14 X users who shared this research output. Click here to find out more about how the information was compiled.
Geographical breakdown
Country | Count | As % |
---|---|---|
United States | 3 | 21% |
Korea, Republic of | 1 | 7% |
Netherlands | 1 | 7% |
Italy | 1 | 7% |
United Kingdom | 1 | 7% |
India | 1 | 7% |
Unknown | 6 | 43% |
Demographic breakdown
Type | Count | As % |
---|---|---|
Members of the public | 9 | 64% |
Scientists | 4 | 29% |
Unknown | 1 | 7% |
Mendeley readers
The data shown below were compiled from readership statistics for 214 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Brazil | 2 | <1% |
Germany | 1 | <1% |
Portugal | 1 | <1% |
New Zealand | 1 | <1% |
Belgium | 1 | <1% |
Unknown | 208 | 97% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 46 | 21% |
Student > Ph. D. Student | 34 | 16% |
Researcher | 25 | 12% |
Student > Bachelor | 23 | 11% |
Student > Postgraduate | 11 | 5% |
Other | 37 | 17% |
Unknown | 38 | 18% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 47 | 22% |
Social Sciences | 26 | 12% |
Engineering | 15 | 7% |
Arts and Humanities | 13 | 6% |
Business, Management and Accounting | 12 | 6% |
Other | 52 | 24% |
Unknown | 49 | 23% |