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Learning Technology for Education Challenges

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Cover of 'Learning Technology for Education Challenges'

Table of Contents

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    Book Overview
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    Chapter 1 The Use of Gamification Technique in Agile Development Methodology
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    Chapter 2 Exploring the Impact of Artificial Intelligence in Music Education to Enhance the Dyslexic Student’s Skills
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    Chapter 3 Otowik: Mining Text from Wikis to Mind Maps
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    Chapter 4 Exploring the Potential of Using Augmented Reality and Virtual Reality for STEM Education
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    Chapter 5 Boosting Motivation Through Process Gamification: Evidence from Higher Education
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    Chapter 6 Health Student Using Google Classroom: Satisfaction Analysis
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    Chapter 7 Gamification Design Framework Based on Self Determination Theory for Adult Motivation
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    Chapter 8 Designing a Video Course. The Case of the Online Course of Mathematical Olympiads
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    Chapter 9 Evaluation of the Disciplinary Competences of the Students of the Bachelor’s Degree in Physiotherapy at “Sapienza” University of Rome Through the TECO: A Cross-Sectional Study
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    Chapter 10 The Use of Digital Devices in the University Classroom: Exploring and Comparing Students’ Perceptions and Practices
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    Chapter 11 A Preliminary Review of Blockchain-Based Solutions in Higher Education
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    Chapter 12 EduBrowser: A Multimodal Automated Monitoring System for Co-located Collaborative Learning
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    Chapter 13 Internet-Based Immersive Learning (IIL): Applying Ubiquitous Web 1.0 and Web 2.0 Resources in EFL Learning
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    Chapter 14 Towards Successful Implementation of a Virtual Classroom for Vocational Higher Education in Indonesia
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    Chapter 15 Computer Application for the Evaluation of Mathematical Competence in Secondary Education: A Case Study
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    Chapter 16 Teachers' Beliefs Towards Blended Learning in Higher Education: A Mixed-Methods Study
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    Chapter 17 Motivating Engineer Students in E-learning Courses with Problem Based Learning and Self-Regulated Learning on the apT2CLE4‘Research Methods’ Environment
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    Chapter 18 Developing a MOOC to Foster Information Literacy (IL) by Means of a Conjecture Map
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    Chapter 19 Variations in Self-Regulation of Learning On-Line Versus On-Campus
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    Chapter 20 Let’s Digitize It: Investigating Challenges of Online Education
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    Chapter 21 Implementing Blended Learning in Mathematics Classrooms: Perspectives of Two South African Educators Working in an International School in Saudi Arabia
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    Chapter 22 Context Analysis of Teachers’ Learning Design Practice Through Activity Theory, Distributed Cognition, and Situated Cognition
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    Chapter 23 Opening Spaces for the Development of Human Agency with Problem Based Learning in Palestinian Higher Education
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    Chapter 24 Facing a Digital Challenge at a Traditional University
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    Chapter 25 Math Anxiety Analysis in Indonesian Elementary School
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    Chapter 26 Co-creation Workshops for Work Life Oriented ICT Education
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    Chapter 27 Developing Entrepreneurship Education: Case of the University of Žilina
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    Chapter 28 The Digital Literacy of Business Students with Evidence from Poland and Slovenia
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    Chapter 29 Using Digital Resources to Boost English Writing Development
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    Chapter 30 Using Social Media to Enhance Learning and Motivate Students in the Higher Education Classroom
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    Chapter 31 Fostering Foreign Language Learning Through a Telecollaborative Social Media-Based Tandem Language Learning Approach
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    Chapter 32 Social Media Services Ecosystem for Marginalized Youth to Access Adult Education
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    Chapter 33 The Effect of Social Media on the Emotional Intelligence of Teachers in Indonesia
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    Chapter 34 Design for System Change: Developing Digital Competences of Vocational Teachers
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    Chapter 35 Teaching Data Analytics to Sport Management Majors: A Practical Approach
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    Chapter 36 A Teaching-Learning Model of Collaborative Assessment in Computer Engineering Studies
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    Chapter 37 Students Performance Analysis Based on Machine Learning Techniques
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    Chapter 38 A Report on the Application of Adaptive Testing in a First Year University Course
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    Chapter 39 Teaching Effectiveness: An Innovative Evaluation Model
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    Chapter 40 Machine Learning for the Identification of Students at Risk of Academic Desertion
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    Chapter 41 Evaluation of Computer Assisted Qualitative Data Analysis Software (CAQDAS) Applied to Research
Overall attention for this book and its chapters
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11 X users
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2 Wikipedia pages

Citations

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Title
Learning Technology for Education Challenges
Published by
Springer International Publishing, January 2019
DOI 10.1007/978-3-030-20798-4
ISBNs
978-3-03-020797-7, 978-3-03-020798-4
Editors

Lorna Uden, Dario Liberona, Galo Sanchez, Sara Rodríguez-González

X Demographics

X Demographics

The data shown below were collected from the profiles of 11 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 38 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 38 100%

Demographic breakdown

Readers by professional status Count As %
Student > Bachelor 9 24%
Student > Master 6 16%
Student > Ph. D. Student 5 13%
Student > Doctoral Student 4 11%
Student > Postgraduate 3 8%
Other 7 18%
Unknown 4 11%
Readers by discipline Count As %
Computer Science 10 26%
Engineering 6 16%
Business, Management and Accounting 4 11%
Social Sciences 3 8%
Arts and Humanities 2 5%
Other 7 18%
Unknown 6 16%