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Mendeley readers
Chapter title |
Video Games: A Potential Vehicle for Teaching Computational Thinking
|
---|---|
Chapter number | 14 |
Book title |
Computational Thinking Education
|
DOI | 10.1007/978-981-13-6528-7_14 |
Book ISBNs |
978-9-81-136527-0, 978-9-81-136528-7
|
Authors |
Ch’ng, Sue Inn, Low, Yeh Ching, Lee, Yun Li, Chia, Wai Chong, Yeong, Lee Seng |
Mendeley readers
The data shown below were compiled from readership statistics for 41 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 41 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 7 | 17% |
Student > Master | 5 | 12% |
Lecturer | 4 | 10% |
Student > Bachelor | 4 | 10% |
Lecturer > Senior Lecturer | 1 | 2% |
Other | 2 | 5% |
Unknown | 18 | 44% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 7 | 17% |
Social Sciences | 6 | 15% |
Mathematics | 3 | 7% |
Engineering | 3 | 7% |
Agricultural and Biological Sciences | 2 | 5% |
Other | 3 | 7% |
Unknown | 17 | 41% |