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Mendeley readers
Chapter title |
Using Learning Objects in Games
|
---|---|
Chapter number | 33 |
Book title |
Knowledge Management, Information Systems, E-Learning, and Sustainability Research
|
Published in |
ADS, September 2010
|
DOI | 10.1007/978-3-642-16318-0_33 |
Book ISBNs |
978-3-64-216317-3, 978-3-64-216318-0
|
Authors |
Miroslav Minović, Miloš Milovanović, Dusan Starcevic, Minović, Miroslav, Milovanović, Miloš, Starcevic, Dusan |
Mendeley readers
The data shown below were compiled from readership statistics for 24 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Latvia | 1 | 4% |
United Kingdom | 1 | 4% |
Tunisia | 1 | 4% |
Mexico | 1 | 4% |
Spain | 1 | 4% |
Unknown | 19 | 79% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 8 | 33% |
Student > Doctoral Student | 3 | 13% |
Professor | 2 | 8% |
Researcher | 2 | 8% |
Student > Master | 2 | 8% |
Other | 4 | 17% |
Unknown | 3 | 13% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 16 | 67% |
Social Sciences | 3 | 13% |
Design | 2 | 8% |
Unknown | 3 | 13% |