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X Demographics
Mendeley readers
Chapter title |
Current Status of Applying Artificial Intelligence in Digital Games
|
---|---|
Chapter number | 70 |
Book title |
Handbook of Digital Games and Entertainment Technologies
|
Published by |
Springer Singapore, August 2015
|
DOI | 10.1007/978-981-4560-52-8_70-1 |
Book ISBNs |
978-9-81-456052-8
|
Authors |
Youichiro Miyake |
Editors |
Ryohei Nakatsu, Matthias Rauterberg |
X Demographics
The data shown below were collected from the profiles of 2 X users who shared this research output. Click here to find out more about how the information was compiled.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 2 | 100% |
Demographic breakdown
Type | Count | As % |
---|---|---|
Members of the public | 2 | 100% |
Mendeley readers
The data shown below were compiled from readership statistics for 10 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 10 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Bachelor | 2 | 20% |
Student > Master | 2 | 20% |
Student > Ph. D. Student | 2 | 20% |
Unspecified | 1 | 10% |
Researcher | 1 | 10% |
Other | 1 | 10% |
Unknown | 1 | 10% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 5 | 50% |
Unspecified | 1 | 10% |
Agricultural and Biological Sciences | 1 | 10% |
Engineering | 1 | 10% |
Design | 1 | 10% |
Other | 0 | 0% |
Unknown | 1 | 10% |