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Digital Systems for Open Access to Formal and Informal Learning

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Table of Contents

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    Book Overview
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    Chapter 1 Digital Systems for Open Access to Formal and Informal Learning
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    Chapter 2 The Open Discovery Space Portal: A Socially-Powered and Open Federated Infrastructure
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    Chapter 3 The Evolution of University Open Courses in Transforming Learning: Experiences from Mainland China
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    Chapter 4 Massive Open Online Courses (MOOCs) and Massively Multiplayer Online Games (MMOGs): Synergies and Lessons to Be Learned
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    Chapter 5 Supporting Open Access to Teaching and Learning of People with Disabilities
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    Chapter 6 Development of Visualization of Learning Outcomes Using Curriculum Mapping
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    Chapter 7 Assessing Student Learning Online
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    Chapter 8 Theorizing Why in Digital Learning: Opening Frontiers for Inquiry and Innovation with Technology
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    Chapter 9 Mobile Language Learners as Social Networkers
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    Chapter 10 A Mobile Location-Based Situated Learning Framework for Supporting Critical Thinking: A Requirements Analysis Study
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    Chapter 11 Developing Technological and Pedagogical Affordances to Support the Collaborative Process of Inquiry-Based Science Education
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    Chapter 12 Learning in or with games?
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    Chapter 13 Digital Game-Based Learning in the Context of School Entrepreneurship Education: Proposing a Framework for Evaluating the Effectiveness of Digital Games
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    Chapter 14 Stimulating Learning via Tutoring and Collaborative Simulator Games
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    Chapter 15 A Methodology for Organizing Virtual and Remote Laboratories
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    Chapter 16 Creative Collaboration in a 3D Virtual World: Conducting Educational Activities, Designing Environments, and Preserving Results
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    Chapter 17 Active Creation of Digital Games as Learning Tools
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    Chapter 18 Augmented Reality and Learning in Science Museums
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    Chapter 19 From Teachers’ to Schools’ ICT Competence Profiles
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    Chapter 20 I2Flex: The Meeting Point of Web-Based Education and Innovative Leadership in a K–12 International School Setting
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