You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output.
Click here to find out more.
Mendeley readers
Chapter title |
Digital Game-Based Learning in the Context of School Entrepreneurship Education: Proposing a Framework for Evaluating the Effectiveness of Digital Games
|
---|---|
Chapter number | 13 |
Book title |
Digital Systems for Open Access to Formal and Informal Learning
|
Published by |
Springer Nature, July 2014
|
DOI | 10.1007/978-3-319-02264-2_13 |
Book ISBNs |
978-3-31-902263-5, 978-3-31-902264-2
|
Authors |
Panoutsopoulos, Hercules, Sampson, Demetrios G., Hercules Panoutsopoulos, Demetrios G. Sampson |
Mendeley readers
The data shown below were compiled from readership statistics for 27 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Spain | 1 | 4% |
United States | 1 | 4% |
Poland | 1 | 4% |
Unknown | 24 | 89% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 8 | 30% |
Lecturer | 4 | 15% |
Student > Doctoral Student | 3 | 11% |
Lecturer > Senior Lecturer | 2 | 7% |
Other | 1 | 4% |
Other | 2 | 7% |
Unknown | 7 | 26% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 6 | 22% |
Business, Management and Accounting | 5 | 19% |
Social Sciences | 4 | 15% |
Chemical Engineering | 1 | 4% |
Arts and Humanities | 1 | 4% |
Other | 2 | 7% |
Unknown | 8 | 30% |