↓ Skip to main content

Addressing Global Challenges and Quality Education

Overview of attention for book
Cover of 'Addressing Global Challenges and Quality Education'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 Exploring Artificial Jabbering for Automatic Text Comprehension Question Generation
  3. Altmetric Badge
    Chapter 2 Digital Value-Adding Chains in Vocational Education: Automatic Keyword Extraction from Learning Videos to Provide Learning Resource Recommendations
  4. Altmetric Badge
    Chapter 3 Human-Centered Design of a Dashboard on Students’ Revisions During Writing
  5. Altmetric Badge
    Chapter 4 An Operational Framework for Evaluating the Performance of Learning Record Stores
  6. Altmetric Badge
    Chapter 5 Does an E-mail Reminder Intervention with Learning Analytics Reduce Procrastination in a Blended University Course?
  7. Altmetric Badge
    Chapter 6 Designing an Online Self-assessment for Informed Study Decisions: The User Perspective
  8. Altmetric Badge
    Chapter 7 What Teachers Need for Orchestrating Robotic Classrooms
  9. Altmetric Badge
    Chapter 8 Assessing Teacher’s Discourse Effect on Students’ Learning: A Keyword Centrality Approach
  10. Altmetric Badge
    Chapter 9 For Learners, with Learners: Identifying Indicators for an Academic Advising Dashboard for Students
  11. Altmetric Badge
    Chapter 10 Living with Learning Difficulties: Two Case Studies Exploring the Relationship Between Emotion and Performance in Students with Learning Difficulties
  12. Altmetric Badge
    Chapter 11 Learnersourcing Quality Assessment of Explanations for Peer Instruction
  13. Altmetric Badge
    Chapter 12 Using Diffusion Network Analytics to Examine and Support Knowledge Construction in CSCL Settings
  14. Altmetric Badge
    Chapter 13 Supporting Second Language Learners’ Development of Affective Self-regulated Learning Skills Through the Use and Design of Mobile Technology
  15. Altmetric Badge
    Chapter 14 We Know What You Did Last Semester: Learners’ Perspectives on Screen Recordings as a Long-Term Data Source for Learning Analytics
  16. Altmetric Badge
    Chapter 15 Teaching Simulation Literacy with Evacuations
  17. Altmetric Badge
    Chapter 16 Design of Conversational Agents for CSCL: Comparing Two Types of Agent Intervention Strategies in a University Classroom
  18. Altmetric Badge
    Chapter 17 Exploring Human–AI Control Over Dynamic Transitions Between Individual and Collaborative Learning
  19. Altmetric Badge
    Chapter 18 Exploring Student-Controlled Social Comparison
  20. Altmetric Badge
    Chapter 19 New Measures for Offline Evaluation of Learning Path Recommenders
  21. Altmetric Badge
    Chapter 20 Assessing the Impact of the Combination of Self-directed Learning, Immediate Feedback and Visualizations on Student Engagement in Online Learning
  22. Altmetric Badge
    Chapter 21 CGVis: A Visualization-Based Learning Platform for Computational Geometry Algorithms
  23. Altmetric Badge
    Chapter 22 How to Design Effective Learning Analytics Indicators? A Human-Centered Design Approach
  24. Altmetric Badge
    Chapter 23 Emergency Remote Teaching: Capturing Teacher Experiences in Spain with SELFIE
  25. Altmetric Badge
    Chapter 24 Utilising Learnersourcing to Inform Design Loop Adaptivity
  26. Altmetric Badge
    Chapter 25 Fooling It - Student Attacks on Automatic Short Answer Grading
  27. Altmetric Badge
    Chapter 26 Beyond Indicators: A Scoping Review of the Academic Literature Related to SDG4 and Educational Technology
  28. Altmetric Badge
    Chapter 27 Pedagogical Underpinnings of Open Science, Citizen Science and Open Innovation Activities: A State-of-the-Art Analysis
  29. Altmetric Badge
    Chapter 28 Knowledge-Driven Wikipedia Article Recommendation for Electronic Textbooks
  30. Altmetric Badge
    Chapter 29 InfoBiTS: A Mobile Application to Foster Digital Competencies of Senior Citizens
  31. Altmetric Badge
    Chapter 30 Student Awareness and Privacy Perception of Learning Analytics in Higher Education
  32. Altmetric Badge
    Chapter 31 User Assistance for Serious Games Using Hidden Markov Model
  33. Altmetric Badge
    Chapter 32 Guiding Socio-Technical Reflection of Ethical Principles in TEL Software Development: The SREP Framework
  34. Altmetric Badge
    Chapter 33 Git4School: A Dashboard for Supporting Teacher Interventions in Software Engineering Courses
  35. Altmetric Badge
    Chapter 34 Exploring the Design and Impact of Online Exercises for Teacher Training About Dynamic Models in Mathematics
  36. Altmetric Badge
    Chapter 35 Interactive Concept Cartoons: Exploring an Instrument for Developing Scientific Literacy
  37. Altmetric Badge
    Chapter 36 Quality Evaluation of Open Educational Resources
  38. Altmetric Badge
    Chapter 37 Designing Digital Activities to Screen Locomotor Skills in Developing Children
  39. Altmetric Badge
    Chapter 38 Towards Adaptive Social Comparison for Education
  40. Altmetric Badge
    Chapter 39 Simulation Based Assessment of Epistemological Beliefs About Science
  41. Altmetric Badge
    Chapter 40 An Approach to Support Interactive Activities in Live Stream Lectures
  42. Altmetric Badge
    Chapter 41 Educational Escape Games for Mixed Reality
  43. Altmetric Badge
    Chapter 42 Measuring Learning Progress for Serving Immediate Feedback Needs: Learning Process Quantification Framework (LPQF)
  44. Altmetric Badge
    Chapter 43 Data-Driven Game Design: The Case of Difficulty in Educational Games
  45. Altmetric Badge
    Chapter 44 Extracting Topics from Open Educational Resources
  46. Altmetric Badge
    Chapter 45 Supporting Gamification with an Interactive Gamification Analytics Tool (IGAT)
  47. Altmetric Badge
    Chapter 46 OpenLAIR an Open Learning Analytics Indicator Repository Dashboard
  48. Altmetric Badge
    Chapter 47 CasualLearn: A Smart Application to Learn History of Art
  49. Altmetric Badge
    Chapter 48 Applying Instructional Design Principles on Augmented Reality Cards for Computer Science Education
  50. Altmetric Badge
    Chapter 49 Extending Patient Education with CLAIRE: An Interactive Virtual Reality and Voice User Interface Application
Attention for Chapter 23: Emergency Remote Teaching: Capturing Teacher Experiences in Spain with SELFIE
Altmetric Badge

About this Attention Score

  • Average Attention Score compared to outputs of the same age
  • Average Attention Score compared to outputs of the same age and source

Mentioned by

twitter
3 X users

Citations

dimensions_citation
9 Dimensions

Readers on

mendeley
59 Mendeley
Chapter title
Emergency Remote Teaching: Capturing Teacher Experiences in Spain with SELFIE
Chapter number 23
Book title
Addressing Global Challenges and Quality Education
Published in
Lecture notes in computer science, September 2020
DOI 10.1007/978-3-030-57717-9_23
Book ISBNs
978-3-03-057716-2, 978-3-03-057717-9
Authors

Laia Albó, Marc Beardsley, Judit Martínez-Moreno, Patricia Santos, Davinia Hernández-Leo, Albó, Laia, Beardsley, Marc, Martínez Moreno, Judit, Santos Rodríguez, Patrícia, Hernández Leo, Davinia, Martínez-Moreno, Judit, Santos, Patricia, Hernández-Leo, Davinia

X Demographics

X Demographics

The data shown below were collected from the profiles of 3 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 59 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 59 100%

Demographic breakdown

Readers by professional status Count As %
Researcher 8 14%
Student > Master 7 12%
Lecturer 6 10%
Student > Ph. D. Student 5 8%
Student > Doctoral Student 3 5%
Other 10 17%
Unknown 20 34%
Readers by discipline Count As %
Social Sciences 15 25%
Arts and Humanities 5 8%
Psychology 4 7%
Medicine and Dentistry 3 5%
Engineering 3 5%
Other 7 12%
Unknown 22 37%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 2. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 22 September 2020.
All research outputs
#13,693,171
of 23,234,261 outputs
Outputs from Lecture notes in computer science
#4,024
of 8,156 outputs
Outputs of similar age
#200,927
of 400,208 outputs
Outputs of similar age from Lecture notes in computer science
#6
of 10 outputs
Altmetric has tracked 23,234,261 research outputs across all sources so far. This one is in the 39th percentile – i.e., 39% of other outputs scored the same or lower than it.
So far Altmetric has tracked 8,156 research outputs from this source. They typically receive a little more attention than average, with a mean Attention Score of 5.0. This one is in the 49th percentile – i.e., 49% of its peers scored the same or lower than it.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 400,208 tracked outputs that were published within six weeks on either side of this one in any source. This one is in the 47th percentile – i.e., 47% of its contemporaries scored the same or lower than it.
We're also able to compare this research output to 10 others from the same source and published within six weeks on either side of this one. This one has scored higher than 4 of them.