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Addressing Global Challenges and Quality Education

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Cover of 'Addressing Global Challenges and Quality Education'

Table of Contents

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    Book Overview
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    Chapter 1 Exploring Artificial Jabbering for Automatic Text Comprehension Question Generation
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    Chapter 2 Digital Value-Adding Chains in Vocational Education: Automatic Keyword Extraction from Learning Videos to Provide Learning Resource Recommendations
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    Chapter 3 Human-Centered Design of a Dashboard on Students’ Revisions During Writing
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    Chapter 4 An Operational Framework for Evaluating the Performance of Learning Record Stores
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    Chapter 5 Does an E-mail Reminder Intervention with Learning Analytics Reduce Procrastination in a Blended University Course?
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    Chapter 6 Designing an Online Self-assessment for Informed Study Decisions: The User Perspective
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    Chapter 7 What Teachers Need for Orchestrating Robotic Classrooms
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    Chapter 8 Assessing Teacher’s Discourse Effect on Students’ Learning: A Keyword Centrality Approach
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    Chapter 9 For Learners, with Learners: Identifying Indicators for an Academic Advising Dashboard for Students
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    Chapter 10 Living with Learning Difficulties: Two Case Studies Exploring the Relationship Between Emotion and Performance in Students with Learning Difficulties
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    Chapter 11 Learnersourcing Quality Assessment of Explanations for Peer Instruction
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    Chapter 12 Using Diffusion Network Analytics to Examine and Support Knowledge Construction in CSCL Settings
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    Chapter 13 Supporting Second Language Learners’ Development of Affective Self-regulated Learning Skills Through the Use and Design of Mobile Technology
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    Chapter 14 We Know What You Did Last Semester: Learners’ Perspectives on Screen Recordings as a Long-Term Data Source for Learning Analytics
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    Chapter 15 Teaching Simulation Literacy with Evacuations
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    Chapter 16 Design of Conversational Agents for CSCL: Comparing Two Types of Agent Intervention Strategies in a University Classroom
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    Chapter 17 Exploring Human–AI Control Over Dynamic Transitions Between Individual and Collaborative Learning
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    Chapter 18 Exploring Student-Controlled Social Comparison
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    Chapter 19 New Measures for Offline Evaluation of Learning Path Recommenders
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    Chapter 20 Assessing the Impact of the Combination of Self-directed Learning, Immediate Feedback and Visualizations on Student Engagement in Online Learning
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    Chapter 21 CGVis: A Visualization-Based Learning Platform for Computational Geometry Algorithms
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    Chapter 22 How to Design Effective Learning Analytics Indicators? A Human-Centered Design Approach
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    Chapter 23 Emergency Remote Teaching: Capturing Teacher Experiences in Spain with SELFIE
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    Chapter 24 Utilising Learnersourcing to Inform Design Loop Adaptivity
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    Chapter 25 Fooling It - Student Attacks on Automatic Short Answer Grading
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    Chapter 26 Beyond Indicators: A Scoping Review of the Academic Literature Related to SDG4 and Educational Technology
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    Chapter 27 Pedagogical Underpinnings of Open Science, Citizen Science and Open Innovation Activities: A State-of-the-Art Analysis
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    Chapter 28 Knowledge-Driven Wikipedia Article Recommendation for Electronic Textbooks
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    Chapter 29 InfoBiTS: A Mobile Application to Foster Digital Competencies of Senior Citizens
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    Chapter 30 Student Awareness and Privacy Perception of Learning Analytics in Higher Education
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    Chapter 31 User Assistance for Serious Games Using Hidden Markov Model
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    Chapter 32 Guiding Socio-Technical Reflection of Ethical Principles in TEL Software Development: The SREP Framework
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    Chapter 33 Git4School: A Dashboard for Supporting Teacher Interventions in Software Engineering Courses
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    Chapter 34 Exploring the Design and Impact of Online Exercises for Teacher Training About Dynamic Models in Mathematics
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    Chapter 35 Interactive Concept Cartoons: Exploring an Instrument for Developing Scientific Literacy
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    Chapter 36 Quality Evaluation of Open Educational Resources
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    Chapter 37 Designing Digital Activities to Screen Locomotor Skills in Developing Children
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    Chapter 38 Towards Adaptive Social Comparison for Education
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    Chapter 39 Simulation Based Assessment of Epistemological Beliefs About Science
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    Chapter 40 An Approach to Support Interactive Activities in Live Stream Lectures
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    Chapter 41 Educational Escape Games for Mixed Reality
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    Chapter 42 Measuring Learning Progress for Serving Immediate Feedback Needs: Learning Process Quantification Framework (LPQF)
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    Chapter 43 Data-Driven Game Design: The Case of Difficulty in Educational Games
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    Chapter 44 Extracting Topics from Open Educational Resources
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    Chapter 45 Supporting Gamification with an Interactive Gamification Analytics Tool (IGAT)
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    Chapter 46 OpenLAIR an Open Learning Analytics Indicator Repository Dashboard
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    Chapter 47 CasualLearn: A Smart Application to Learn History of Art
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    Chapter 48 Applying Instructional Design Principles on Augmented Reality Cards for Computer Science Education
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    Chapter 49 Extending Patient Education with CLAIRE: An Interactive Virtual Reality and Voice User Interface Application
Attention for Chapter 48: Applying Instructional Design Principles on Augmented Reality Cards for Computer Science Education
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Chapter title
Applying Instructional Design Principles on Augmented Reality Cards for Computer Science Education
Chapter number 48
Book title
Addressing Global Challenges and Quality Education
Published by
Springer, Cham, September 2020
DOI 10.1007/978-3-030-57717-9_48
Book ISBNs
978-3-03-057716-2, 978-3-03-057717-9

Josef Buchner, Michael Kerres, Buchner, Josef, Kerres, Michael

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X Demographics

The data shown below were collected from the profile of 1 X user who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 23 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 23 100%

Demographic breakdown

Readers by professional status Count As %
Lecturer 3 13%
Student > Doctoral Student 2 9%
Unspecified 1 4%
Other 1 4%
Student > Bachelor 1 4%
Other 5 22%
Unknown 10 43%
Readers by discipline Count As %
Computer Science 5 22%
Social Sciences 2 9%
Engineering 2 9%
Chemistry 1 4%
Unspecified 1 4%
Other 0 0%
Unknown 12 52%