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Chapter title |
Games that Make Curious: An Exploratory Survey into Digital Games that Invoke Curiosity
|
---|---|
Chapter number | 7 |
Book title |
Entertainment Computing – ICEC 2018
|
Published by |
Springer, Cham, September 2018
|
DOI | 10.1007/978-3-319-99426-0_7 |
Book ISBNs |
978-3-31-999425-3, 978-3-31-999426-0
|
Authors |
Marcello A. Gómez Maureira, Isabelle Kniestedt, Gómez Maureira, Marcello A., Kniestedt, Isabelle |
Mendeley readers
The data shown below were compiled from readership statistics for 13 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 13 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 3 | 23% |
Lecturer | 2 | 15% |
Professor > Associate Professor | 2 | 15% |
Student > Bachelor | 1 | 8% |
Unspecified | 1 | 8% |
Other | 2 | 15% |
Unknown | 2 | 15% |
Readers by discipline | Count | As % |
---|---|---|
Psychology | 2 | 15% |
Computer Science | 2 | 15% |
Design | 2 | 15% |
Social Sciences | 2 | 15% |
Unspecified | 1 | 8% |
Other | 0 | 0% |
Unknown | 4 | 31% |