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Chapter title |
Playful Information Access Through Virtual Creatures
|
---|---|
Chapter number | 16 |
Book title |
Entertainment Computing – ICEC 2018
|
Published by |
Springer, Cham, September 2018
|
DOI | 10.1007/978-3-319-99426-0_16 |
Book ISBNs |
978-3-31-999425-3, 978-3-31-999426-0
|
Authors |
Kota Gushima, Tatsuo Nakajima, Gushima, Kota, Nakajima, Tatsuo |
Mendeley readers
The data shown below were compiled from readership statistics for 4 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 4 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 1 | 25% |
Student > Doctoral Student | 1 | 25% |
Unknown | 2 | 50% |
Readers by discipline | Count | As % |
---|---|---|
Psychology | 1 | 25% |
Medicine and Dentistry | 1 | 25% |
Engineering | 1 | 25% |
Unknown | 1 | 25% |