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Chapter title |
A.R.M. - Augmented Reality Muscularity
|
---|---|
Chapter number | 23 |
Book title |
Entertainment Computing – ICEC 2018
|
Published by |
Springer, Cham, September 2018
|
DOI | 10.1007/978-3-319-99426-0_23 |
Book ISBNs |
978-3-31-999425-3, 978-3-31-999426-0
|
Authors |
Dirk J. J. Sweere, Martin P. Hughes, Martijn G. van Laar, Lisa E. Rombout, Sweere, Dirk J. J., Hughes, Martin P., van Laar, Martijn G., Rombout, Lisa E. |
Mendeley readers
The data shown below were compiled from readership statistics for 6 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 6 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 2 | 33% |
Student > Bachelor | 2 | 33% |
Student > Master | 1 | 17% |
Unknown | 1 | 17% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 2 | 33% |
Psychology | 2 | 33% |
Engineering | 1 | 17% |
Unknown | 1 | 17% |