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Mendeley readers
Chapter title |
Design of a Mixed-Reality Serious Game to Tackle a Public Health Problem
|
---|---|
Chapter number | 35 |
Book title |
Entertainment Computing – ICEC 2018
|
Published by |
Springer, Cham, September 2018
|
DOI | 10.1007/978-3-319-99426-0_35 |
Book ISBNs |
978-3-31-999425-3, 978-3-31-999426-0
|
Authors |
Tiago França Melo Lima, João Paulo Ferreira Beltrame, Carlos Ramos Niquini, Breno Gonçalves Barbosa, Clodoveu Augusto Davis, Lima, Tiago França Melo, Beltrame, João Paulo Ferreira, Niquini, Carlos Ramos, Barbosa, Breno Gonçalves, Davis, Clodoveu Augusto |
Mendeley readers
The data shown below were compiled from readership statistics for 55 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 55 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Bachelor | 9 | 16% |
Student > Master | 6 | 11% |
Student > Doctoral Student | 5 | 9% |
Student > Ph. D. Student | 5 | 9% |
Lecturer | 2 | 4% |
Other | 6 | 11% |
Unknown | 22 | 40% |
Readers by discipline | Count | As % |
---|---|---|
Medicine and Dentistry | 9 | 16% |
Engineering | 7 | 13% |
Computer Science | 6 | 11% |
Psychology | 2 | 4% |
Design | 2 | 4% |
Other | 6 | 11% |
Unknown | 23 | 42% |