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Chapter title |
Validating the Creature Believability Scale for Videogames
|
---|---|
Chapter number | 17 |
Book title |
Entertainment Computing – ICEC 2018
|
Published by |
Springer, Cham, September 2018
|
DOI | 10.1007/978-3-319-99426-0_17 |
Book ISBNs |
978-3-31-999425-3, 978-3-31-999426-0
|
Authors |
Nuno Barreto, Rui Craveirinha, Licinio Roque, Barreto, Nuno, Craveirinha, Rui, Roque, Licinio |
Mendeley readers
The data shown below were compiled from readership statistics for 8 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 8 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Professor > Associate Professor | 2 | 25% |
Student > Master | 2 | 25% |
Lecturer | 1 | 13% |
Researcher | 1 | 13% |
Student > Postgraduate | 1 | 13% |
Other | 0 | 0% |
Unknown | 1 | 13% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 5 | 63% |
Social Sciences | 1 | 13% |
Engineering | 1 | 13% |
Unknown | 1 | 13% |