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Persuasive Technology

Overview of attention for book
Cover of 'Persuasive Technology'

Table of Contents

  1. Altmetric Badge
    Book Overview
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    Chapter 1 Technology for Changing Feelings
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    Chapter 2 I Persuade, They Persuade, It Persuades!
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    Chapter 3 Behavior Change Support Systems: A Research Model and Agenda
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    Chapter 4 Persuasive Conversational Agent with Persuasion Tactics
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    Chapter 5 Happier Together: Integrating a Wellness Application into a Social Network Site
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    Chapter 6 Animate Objects: How Physical Motion Encourages Public Interaction
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    Chapter 7 What Makes Social Feedback from a Robot Work? Disentangling the Effect of Speech, Physical Appearance and Evaluation
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    Chapter 8 The Persuasive Power of Virtual Reality: Effects of Simulated Human Distress on Attitudes towards Fire Safety
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    Chapter 9 Successful Persuasive Technology for Behavior Reduction: Mapping to Fogg’s Gray Behavior Grid
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    Chapter 10 Selecting Effective Means to Any End: Futures and Ethics of Persuasion Profiling
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    Chapter 11 Individual Differences in Persuadability in the Health Promotion Domain
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    Chapter 12 Designing for Persuasion: Toward Ambient Eco-Visualization for Awareness
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    Chapter 13 Behavior Wizard: A Method for Matching Target Behaviors with Solutions
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    Chapter 14 Ambient Persuasive Technology Needs Little Cognitive Effort: The Differential Effects of Cognitive Load on Lighting Feedback versus Factual Feedback
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    Chapter 15 Design Dimensions Enabling Divergent Behaviour across Physical, Digital, and Social Library Interfaces
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    Chapter 16 Personality and persuasive technology: an exploratory study on health-promoting mobile applications
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    Chapter 17 Persuasive Features in Six Weight Loss Websites: A Qualitative Evaluation
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    Chapter 18 The Dominant Robot: Threatening Robots Cause Psychological Reactance, Especially When They Have Incongruent Goals
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    Chapter 19 Practical Findings from Applying the PSD Model for Evaluating Software Design Specifications
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    Chapter 20 Activity-Based Micro-pricing: Realizing Sustainable Behavior Changes through Economic Incentives
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    Chapter 21 Enhancing Human Responses to Climate Change Risks through Simulated Flooding Experiences
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    Chapter 22 Pitfalls in Persuasion: How Do Users Experience Persuasive Techniques in a Web Service?
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    Chapter 23 Using Persuasive Design Principles in Motivational Feeling towards Children Dental Anxiety (CDA)
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    Chapter 24 Facilitation of Goal-Setting and Follow-Up in an Internet Intervention for Health and Wellness
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    Chapter 25 Persuasive Dialogue Based on a Narrative Theory: An ECA Implementation
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    Chapter 26 Generating Directions for Persuasive Technology Design with the Inspiration Card Workshop
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    Chapter 27 Designing Effective Persuasive Systems Utilizing the Power of Entanglement: Communication Channel, Strategy and Affect
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    Chapter 28 Embodied Agents, E-SQ and Stickiness: Improving Existing Cognitive and Affective Models
Attention for Chapter 19: Practical Findings from Applying the PSD Model for Evaluating Software Design Specifications
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Chapter title
Practical Findings from Applying the PSD Model for Evaluating Software Design Specifications
Chapter number 19
Book title
Persuasive Technology
Published in
Lecture notes in computer science, January 2010
DOI 10.1007/978-3-642-13226-1_19
Book ISBNs
978-3-64-213225-4, 978-3-64-213226-1
Authors

Teppo Räisänen, Tuomas Lehto, Harri Oinas-Kukkonen

Editors

Thomas Ploug, Per Hasle, Harri Oinas-Kukkonen

X Demographics

X Demographics

The data shown below were collected from the profile of 1 X user who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 86 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Germany 2 2%
United Kingdom 2 2%
Norway 1 1%
Malaysia 1 1%
Australia 1 1%
United States 1 1%
Unknown 78 91%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 26 30%
Student > Master 21 24%
Student > Bachelor 10 12%
Researcher 8 9%
Student > Postgraduate 5 6%
Other 6 7%
Unknown 10 12%
Readers by discipline Count As %
Computer Science 41 48%
Psychology 11 13%
Business, Management and Accounting 6 7%
Social Sciences 4 5%
Arts and Humanities 2 2%
Other 10 12%
Unknown 12 14%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 1. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 30 November 2011.
All research outputs
#15,239,825
of 22,659,164 outputs
Outputs from Lecture notes in computer science
#4,644
of 8,123 outputs
Outputs of similar age
#133,992
of 163,482 outputs
Outputs of similar age from Lecture notes in computer science
#98
of 189 outputs
Altmetric has tracked 22,659,164 research outputs across all sources so far. This one is in the 22nd percentile – i.e., 22% of other outputs scored the same or lower than it.
So far Altmetric has tracked 8,123 research outputs from this source. They receive a mean Attention Score of 5.0. This one is in the 27th percentile – i.e., 27% of its peers scored the same or lower than it.
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We're also able to compare this research output to 189 others from the same source and published within six weeks on either side of this one. This one is in the 29th percentile – i.e., 29% of its contemporaries scored the same or lower than it.