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Persuasive Technology

Overview of attention for book
Cover of 'Persuasive Technology'

Table of Contents

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    Book Overview
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    Chapter 1 Technology for Changing Feelings
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    Chapter 2 I Persuade, They Persuade, It Persuades!
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    Chapter 3 Behavior Change Support Systems: A Research Model and Agenda
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    Chapter 4 Persuasive Conversational Agent with Persuasion Tactics
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    Chapter 5 Happier Together: Integrating a Wellness Application into a Social Network Site
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    Chapter 6 Animate Objects: How Physical Motion Encourages Public Interaction
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    Chapter 7 What Makes Social Feedback from a Robot Work? Disentangling the Effect of Speech, Physical Appearance and Evaluation
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    Chapter 8 The Persuasive Power of Virtual Reality: Effects of Simulated Human Distress on Attitudes towards Fire Safety
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    Chapter 9 Successful Persuasive Technology for Behavior Reduction: Mapping to Fogg’s Gray Behavior Grid
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    Chapter 10 Selecting Effective Means to Any End: Futures and Ethics of Persuasion Profiling
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    Chapter 11 Individual Differences in Persuadability in the Health Promotion Domain
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    Chapter 12 Designing for Persuasion: Toward Ambient Eco-Visualization for Awareness
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    Chapter 13 Behavior Wizard: A Method for Matching Target Behaviors with Solutions
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    Chapter 14 Ambient Persuasive Technology Needs Little Cognitive Effort: The Differential Effects of Cognitive Load on Lighting Feedback versus Factual Feedback
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    Chapter 15 Design Dimensions Enabling Divergent Behaviour across Physical, Digital, and Social Library Interfaces
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    Chapter 16 Personality and persuasive technology: an exploratory study on health-promoting mobile applications
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    Chapter 17 Persuasive Features in Six Weight Loss Websites: A Qualitative Evaluation
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    Chapter 18 The Dominant Robot: Threatening Robots Cause Psychological Reactance, Especially When They Have Incongruent Goals
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    Chapter 19 Practical Findings from Applying the PSD Model for Evaluating Software Design Specifications
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    Chapter 20 Activity-Based Micro-pricing: Realizing Sustainable Behavior Changes through Economic Incentives
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    Chapter 21 Enhancing Human Responses to Climate Change Risks through Simulated Flooding Experiences
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    Chapter 22 Pitfalls in Persuasion: How Do Users Experience Persuasive Techniques in a Web Service?
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    Chapter 23 Using Persuasive Design Principles in Motivational Feeling towards Children Dental Anxiety (CDA)
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    Chapter 24 Facilitation of Goal-Setting and Follow-Up in an Internet Intervention for Health and Wellness
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    Chapter 25 Persuasive Dialogue Based on a Narrative Theory: An ECA Implementation
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    Chapter 26 Generating Directions for Persuasive Technology Design with the Inspiration Card Workshop
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    Chapter 27 Designing Effective Persuasive Systems Utilizing the Power of Entanglement: Communication Channel, Strategy and Affect
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    Chapter 28 Embodied Agents, E-SQ and Stickiness: Improving Existing Cognitive and Affective Models
Attention for Chapter 2: I Persuade, They Persuade, It Persuades!
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Citations

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Chapter title
I Persuade, They Persuade, It Persuades!
Chapter number 2
Book title
Persuasive Technology
Published in
Lecture notes in computer science, June 2010
DOI 10.1007/978-3-642-13226-1_2
Book ISBNs
978-3-64-213225-4, 978-3-64-213226-1
Authors

Jennifer J. Preece

Editors

Thomas Ploug, Per Hasle, Harri Oinas-Kukkonen

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 62 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Brazil 2 3%
United States 2 3%
Malaysia 1 2%
Hong Kong 1 2%
Unknown 56 90%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 26 42%
Student > Master 13 21%
Student > Bachelor 9 15%
Researcher 4 6%
Other 3 5%
Other 3 5%
Unknown 4 6%
Readers by discipline Count As %
Computer Science 24 39%
Social Sciences 11 18%
Design 6 10%
Psychology 6 10%
Agricultural and Biological Sciences 2 3%
Other 8 13%
Unknown 5 8%