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Persuasive Technology

Overview of attention for book
Cover of 'Persuasive Technology'

Table of Contents

  1. Altmetric Badge
    Book Overview
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    Chapter 1 Technology for Changing Feelings
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    Chapter 2 I Persuade, They Persuade, It Persuades!
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    Chapter 3 Behavior Change Support Systems: A Research Model and Agenda
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    Chapter 4 Persuasive Conversational Agent with Persuasion Tactics
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    Chapter 5 Happier Together: Integrating a Wellness Application into a Social Network Site
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    Chapter 6 Animate Objects: How Physical Motion Encourages Public Interaction
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    Chapter 7 What Makes Social Feedback from a Robot Work? Disentangling the Effect of Speech, Physical Appearance and Evaluation
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    Chapter 8 The Persuasive Power of Virtual Reality: Effects of Simulated Human Distress on Attitudes towards Fire Safety
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    Chapter 9 Successful Persuasive Technology for Behavior Reduction: Mapping to Fogg’s Gray Behavior Grid
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    Chapter 10 Selecting Effective Means to Any End: Futures and Ethics of Persuasion Profiling
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    Chapter 11 Individual Differences in Persuadability in the Health Promotion Domain
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    Chapter 12 Designing for Persuasion: Toward Ambient Eco-Visualization for Awareness
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    Chapter 13 Behavior Wizard: A Method for Matching Target Behaviors with Solutions
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    Chapter 14 Ambient Persuasive Technology Needs Little Cognitive Effort: The Differential Effects of Cognitive Load on Lighting Feedback versus Factual Feedback
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    Chapter 15 Design Dimensions Enabling Divergent Behaviour across Physical, Digital, and Social Library Interfaces
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    Chapter 16 Personality and persuasive technology: an exploratory study on health-promoting mobile applications
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    Chapter 17 Persuasive Features in Six Weight Loss Websites: A Qualitative Evaluation
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    Chapter 18 The Dominant Robot: Threatening Robots Cause Psychological Reactance, Especially When They Have Incongruent Goals
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    Chapter 19 Practical Findings from Applying the PSD Model for Evaluating Software Design Specifications
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    Chapter 20 Activity-Based Micro-pricing: Realizing Sustainable Behavior Changes through Economic Incentives
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    Chapter 21 Enhancing Human Responses to Climate Change Risks through Simulated Flooding Experiences
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    Chapter 22 Pitfalls in Persuasion: How Do Users Experience Persuasive Techniques in a Web Service?
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    Chapter 23 Using Persuasive Design Principles in Motivational Feeling towards Children Dental Anxiety (CDA)
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    Chapter 24 Facilitation of Goal-Setting and Follow-Up in an Internet Intervention for Health and Wellness
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    Chapter 25 Persuasive Dialogue Based on a Narrative Theory: An ECA Implementation
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    Chapter 26 Generating Directions for Persuasive Technology Design with the Inspiration Card Workshop
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    Chapter 27 Designing Effective Persuasive Systems Utilizing the Power of Entanglement: Communication Channel, Strategy and Affect
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    Chapter 28 Embodied Agents, E-SQ and Stickiness: Improving Existing Cognitive and Affective Models
Attention for Chapter 27: Designing Effective Persuasive Systems Utilizing the Power of Entanglement: Communication Channel, Strategy and Affect
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About this Attention Score

  • Good Attention Score compared to outputs of the same age (77th percentile)
  • High Attention Score compared to outputs of the same age and source (86th percentile)

Mentioned by

blogs
1 blog

Citations

dimensions_citation
17 Dimensions

Readers on

mendeley
47 Mendeley
citeulike
2 CiteULike
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Chapter title
Designing Effective Persuasive Systems Utilizing the Power of Entanglement: Communication Channel, Strategy and Affect
Chapter number 27
Book title
Persuasive Technology
Published in
Lecture notes in computer science, January 2010
DOI 10.1007/978-3-642-13226-1_27
Book ISBNs
978-3-64-213225-4, 978-3-64-213226-1
Authors

Haiqing Li, Samir Chatterjee

Editors

Thomas Ploug, Per Hasle, Harri Oinas-Kukkonen

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 47 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
United Kingdom 2 4%
United States 2 4%
Germany 1 2%
Brazil 1 2%
Unknown 41 87%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 13 28%
Student > Master 7 15%
Researcher 7 15%
Student > Bachelor 4 9%
Professor > Associate Professor 4 9%
Other 4 9%
Unknown 8 17%
Readers by discipline Count As %
Computer Science 16 34%
Psychology 6 13%
Social Sciences 5 11%
Engineering 4 9%
Business, Management and Accounting 2 4%
Other 6 13%
Unknown 8 17%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 6. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 16 January 2011.
All research outputs
#5,680,263
of 22,653,392 outputs
Outputs from Lecture notes in computer science
#1,866
of 8,122 outputs
Outputs of similar age
#37,089
of 163,465 outputs
Outputs of similar age from Lecture notes in computer science
#26
of 189 outputs
Altmetric has tracked 22,653,392 research outputs across all sources so far. This one has received more attention than most of these and is in the 74th percentile.
So far Altmetric has tracked 8,122 research outputs from this source. They receive a mean Attention Score of 5.0. This one has done well, scoring higher than 77% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 163,465 tracked outputs that were published within six weeks on either side of this one in any source. This one has done well, scoring higher than 77% of its contemporaries.
We're also able to compare this research output to 189 others from the same source and published within six weeks on either side of this one. This one has done well, scoring higher than 86% of its contemporaries.