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Mendeley readers
Chapter title |
How Video Games Enhance Learning: A Discussion of James Paul Gee’s Views in His Book What Video Games Have to Teach Us About Learning and Literacy
|
---|---|
Chapter number | 34 |
Book title |
Hybrid Learning: Innovation in Educational Practices
|
Published by |
Springer, Cham, July 2015
|
DOI | 10.1007/978-3-319-20621-9_34 |
Book ISBNs |
978-3-31-920620-2, 978-3-31-920621-9
|
Authors |
Lu Zhang, Junjie Shang |
Mendeley readers
The data shown below were compiled from readership statistics for 14 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Spain | 1 | 7% |
Unknown | 13 | 93% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Bachelor | 3 | 21% |
Unspecified | 2 | 14% |
Student > Ph. D. Student | 2 | 14% |
Student > Doctoral Student | 1 | 7% |
Lecturer | 1 | 7% |
Other | 1 | 7% |
Unknown | 4 | 29% |
Readers by discipline | Count | As % |
---|---|---|
Unspecified | 2 | 14% |
Computer Science | 2 | 14% |
Arts and Humanities | 1 | 7% |
Agricultural and Biological Sciences | 1 | 7% |
Psychology | 1 | 7% |
Other | 3 | 21% |
Unknown | 4 | 29% |