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Universal Access in Human-Computer Interaction. Applications and Services

Overview of attention for book
Cover of 'Universal Access in Human-Computer Interaction. Applications and Services'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 Building a Programmable Architecture for Non-visual Navigation of Mathematics: Using Rules for Guiding Presentation and Switching between Modalities
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    Chapter 2 Mixing Content and Endless Collaboration – MashUps: Towards Future Personal Learning Environments
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    Chapter 3 When You Can’t Read It, Listen to It! An Audio-Visual Interface for Book Reading
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    Chapter 4 A Study on the Compatibility of Ubiquitous Learning (u-Learning) Systems at University Level
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    Chapter 5 Intuitive E-Teaching by Using Combined HCI Devices: Experiences with Wiimote Applications
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    Chapter 6 Assistive Tool for Collaborative Learning of Conceptual Structures
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    Chapter 7 Influence of Students’ Motivation on Their Experience with E-Learning Systems: An Experimental Study
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    Chapter 8 Automatically Structuring Text for Audio Learning
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    Chapter 9 SeMap: A Concept for the Visualization of Semantics as Maps
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    Chapter 10 Interactive Game Based Learning: Advantages and Disadvantages
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    Chapter 11 Content Personalization for Inclusive Education through Model-Driven Engineering
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    Chapter 12 How Should I Read This Word?: The Influence of Vowelization in a Deep Language Orthography on Online Text Comprehension
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    Chapter 13 A Contextualised Model for Accessible E-Learning in Higher Education: Understanding the Students’ Perspective
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    Chapter 14 A Flexible Design for Accessible Spoken Math
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    Chapter 15 Setting Up a Cross-Disciplinary Design Space for E-Learning Application Development
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    Chapter 16 Towards Intelligent Interaction in Classroom
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    Chapter 17 Haptic Science Learning System for Students with Visual Impairments: A Preliminary Study
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    Chapter 18 Building Problem Spaces for Deaf and Hard of Hearing Students’ Spatial Cognition in a Programming Language
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    Chapter 19 “Where Did I Put That?” – Effectiveness of Kinesthetic Memory in Immersive Virtual Environments
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    Chapter 20 Study on Motivation in Healthcare Treatment Using a Networked Healthcare Guidance System
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    Chapter 21 Navigation Support for the Walking Wounded
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    Chapter 22 Process and Location-Aware Information Service System for the Disabled and the Elderly
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    Chapter 23 The Influence of Cognitive and Personality Characteristics on User Navigation: An Empirical Study
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    Chapter 24 A Modality Replacement Framework for the Communication between Blind and Hearing Impaired People
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    Chapter 25 Indoor Position and Orientation for the Blind
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    Chapter 26 3D Virtual Environments for the Rehabilitation of the Blind
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    Chapter 27 Non-complete Topological Analysis in Image-Based 3D Building Reconstruction
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    Chapter 28 Identifying Proper Scales on Digital Maps for In-Vehicle Navigation Systems
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    Chapter 29 A Hardware Accelerated Algorithm for Terrain Visualization
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    Chapter 30 Robust Pose Estimation for Outdoor Mixed Reality with Sensor Fusion
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    Chapter 31 Effects of Multimodal Feedback on the Usability of Mobile Diet Diary for Older Adults
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    Chapter 32 Social Practice: Becoming Enculturated in Human-Computer Interaction
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    Chapter 33 Impact of Gaze Analysis on the Design of a Caption Production Software
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    Chapter 34 Everyone Counts: Voting Accessibility
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    Chapter 35 A Study on the Consumers’ Brand Cognition and Design Strategy by ZMET
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    Chapter 36 The WORKPAD User Interface and Methodology: Developing Smart and Effective Mobile Applications for Emergency Operators
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    Chapter 37 On-Line Communication Interface Design for Visually Impaired Users
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    Chapter 38 Accessing Positive and Negative Online Opinions
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    Chapter 39 Web 3D Challenges on the Socialization and Integration of People with Activity Limitations
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    Chapter 40 “Art-sonomy”: Social Bookmarking of Real Artworks via Mobile Applications with Visual Tags
  42. Altmetric Badge
    Chapter 41 Universal Access in Human-Computer Interaction. Applications and Services
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    Chapter 42 Users Can Do Better with PDAs Than Paper: A Usability Study of PDA-Based vs. Paper-Based Nursing Documentation Systems
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    Chapter 43 Groupware Accessibility for Persons with Disabilities
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    Chapter 44 Evaluating Groupware Accessibility
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    Chapter 45 Enhancing the Creativity Process by Adding Context Awareness in Creativity Support Tools
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    Chapter 46 Models of Culture for Virtual Human Conversation
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    Chapter 47 Generations in the Workplace: An Exploratory Study with Administrative Assistants
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    Chapter 48 The Role of Intermediaries in the Development of Asynchronous Rural Access
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    Chapter 49 WordTree: Results of a Word Prediction System Presented Thanks to a Tree
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    Chapter 50 Sign Language Recognition: Working with Limited Corpora
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    Chapter 51 Evaluation of a Voice-Based Internet Browser with Untrained and Trained Users
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    Chapter 52 Sign Language Online with Signlink Studio 2.0
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    Chapter 53 Towards a Modeling Language for Designing Auditory Interfaces
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    Chapter 54 Indoor Domain Model for Dialogue Systems
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    Chapter 55 Using ASR for Transcription of Teleconferences in IM Systems
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    Chapter 56 Improving Spatial Reference in American Sign Language Animation through Data Collection from Native ASL Signers
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    Chapter 57 An Interaction Based Approach to Document Segmentation for the Visually Impaired
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    Chapter 58 DocEmoX: A System for the Typography-Derived Emotional Annotation of Documents
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    Chapter 59 Computer-Assisted Lip Reading Recognition for Hearing Impaired
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    Chapter 60 Combining Color and Shape Features for Image Retrieval
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    Chapter 61 Partially Observable Markov Decision Process (POMDP) Technologies for Sign Language Based Human-Computer Interaction
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    Chapter 62 Acoustic Rendering of Data Tables Using Earcons and Prosody for Document Accessibility
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    Chapter 63 Enhancing Web Document Accessibility by Authoring Texts and Text Comprehension Activities
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    Chapter 64 A Similarity Measure for Vision-Based Sign Recognition
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    Chapter 65 WCAG 2.0 Test Samples Repository
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    Chapter 66 An Acceptability Predictor for Websites
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    Chapter 67 Integrating Accessibility and Functional Requirements
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    Chapter 68 Is It Possible to Predict the Manual Web Accessibility Result Using the Automatic Result?
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    Chapter 69 Assistive Tools to Reach European Accessibility Web Standards
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    Chapter 70 Web Accessibility Metrics: Effects of Different Computational Approaches
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    Chapter 71 WCAG 2.0 for Designers: Beyond Screen Readers and Captions
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    Chapter 72 Using Semantic-Level Tags in HTML/XML Documents
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    Chapter 73 Considerations of Efficiency and Mental Stress of Search Tasks on Websites by Blind Persons
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    Chapter 74 The Evolution of a Web Accessibility Testing Protocol
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    Chapter 75 Haptic Navigation in the World Wide Web
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    Chapter 76 The Usability of Web Accessibility Guidelines: An Approach for Evaluation
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    Chapter 77 MAID: A Multi-platform Accessible Interface Design Framework
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    Chapter 78 On the Gap between Automated and In-Vivo Evaluations of Web Accessibility
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    Chapter 79 Integrating HCI in a Web Accessibility Engineering Approach
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    Chapter 80 FireScanner: A Browser Scanning Add-On for Users with Motor Impairments
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    Chapter 81 Universal Access to the Internet Web Pages for Users with Special Needs
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    Chapter 82 The Analysis and Assessment of Adjustment of Selected Web Sites and Web Browsers to the Needs of People with Disabilities
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    Chapter 83 Development of an Agent Based Specialized Web Browser for Visually Handicapped Tamils
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    Chapter 84 Vis-A-Wis: Improving Visual Accessibility through Automatic Web Content Adaptation
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    Chapter 85 Dynamic Adaptation of Web 2.0 Applications by Combining Extended Device Profiles
  87. Altmetric Badge
    Chapter 86 A Semantic Accessibility Assessment Environment for Design and Development for the Web
Overall attention for this book and its chapters
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Mentioned by

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1 Facebook page

Citations

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7 Dimensions

Readers on

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153 Mendeley
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1 Connotea
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Title
Universal Access in Human-Computer Interaction. Applications and Services
Published by
ADS, July 2009
DOI 10.1007/978-3-642-02713-0
ISBNs
978-3-64-202712-3, 978-3-64-202713-0
Editors

Stephanidis, Constantine

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 153 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Spain 5 3%
Portugal 2 1%
United States 2 1%
Colombia 1 <1%
Bulgaria 1 <1%
Uruguay 1 <1%
Ghana 1 <1%
Germany 1 <1%
Czechia 1 <1%
Other 3 2%
Unknown 135 88%

Demographic breakdown

Readers by professional status Count As %
Student > Master 33 22%
Student > Ph. D. Student 31 20%
Student > Bachelor 19 12%
Student > Doctoral Student 9 6%
Professor > Associate Professor 7 5%
Other 31 20%
Unknown 23 15%
Readers by discipline Count As %
Computer Science 78 51%
Social Sciences 15 10%
Engineering 7 5%
Design 6 4%
Business, Management and Accounting 4 3%
Other 18 12%
Unknown 25 16%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 1. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 25 September 2012.
All research outputs
#20,480,611
of 23,041,514 outputs
Outputs from ADS
#34,087
of 37,451 outputs
Outputs of similar age
#106,668
of 110,847 outputs
Outputs of similar age from ADS
#310
of 329 outputs
Altmetric has tracked 23,041,514 research outputs across all sources so far. This one is in the 1st percentile – i.e., 1% of other outputs scored the same or lower than it.
So far Altmetric has tracked 37,451 research outputs from this source. They receive a mean Attention Score of 4.6. This one is in the 1st percentile – i.e., 1% of its peers scored the same or lower than it.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 110,847 tracked outputs that were published within six weeks on either side of this one in any source. This one is in the 1st percentile – i.e., 1% of its contemporaries scored the same or lower than it.
We're also able to compare this research output to 329 others from the same source and published within six weeks on either side of this one. This one is in the 1st percentile – i.e., 1% of its contemporaries scored the same or lower than it.