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Advances in Web-Based Learning – ICWL 2016

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Cover of 'Advances in Web-Based Learning – ICWL 2016'

Table of Contents

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    Book Overview
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    Chapter 1 A Review, Timeline, and Categorization of Learning Design Tools
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    Chapter 2 Approaches to Design for Learning
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    Chapter 3 Implementing Knowledge and Workflow Management in Learning Management Systems
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    Chapter 4 Assessment for Learning as a Teaching Approach Enabling Personalization of Learning on Tertiary Level
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    Chapter 5 Design Patterns for Badge Systems in Higher Education
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    Chapter 6 MyEnglishLab Component Used in the Distant Part of Blended Learning
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    Chapter 7 Technology Investment and Transformation Efforts in the Public Schools of Georgia
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    Chapter 8 Web Frameworks for Content and Language Integrated Learning in Primary School
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    Chapter 9 Digital Divide in Learning Services in Ghana’s Basic School
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    Chapter 10 Complex Resources in MOOCs: Structural and Behavioral Integration Approach
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    Chapter 11 Modeling Skills in a Learner-Centred Approach Within MOOCs
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    Chapter 12 Delivering Immersive Learning Experience for Massive Open Online Courses (MOOCs)
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    Chapter 13 What Are the Dimensions of Language Learning with MOOCs for English Learners?
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    Chapter 14 Factors Influencing the Sustainability of MOOCs Compared with Traditional Distance Education Courses
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    Chapter 15 EduNotes – A Mobile Learning Application for Collaborative Note-Taking in Lecture Settings
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    Chapter 16 Towards Mobile Assisted Language Learning Based on Computational Thinking
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    Chapter 17 Learning Medical English Terminology Through Mobile Devices: A Two-Year Trial to Develop Mobile Learning Content for Japanese Medical Students
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    Chapter 18 Understandable Prediction Models of Student Performance Using an Attribute Dictionary
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    Chapter 19 Designing Formative and Adaptive Feedback Using Incremental User Models
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    Chapter 20 Towards e-Assessment Models in Engineering Education: Problems and Solutions
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    Chapter 21 Scenario Modeling for Serious Games: An Approach for Industry Sector
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    Chapter 22 Understanding Learners’ Behaviors in Serious Games
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    Chapter 23 MDA Approach for Reusability in Serious Game and E-learning Design
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    Chapter 24 A Framework for Mapping e-Textbooks as a Socio-Technical Regime
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    Chapter 25 A Multiple Constraints Framework for Collaborative Learning Flow Orchestration
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    Chapter 26 Protus 2.1: Applying Collaborative Tagging for Providing Recommendation in Programming Tutoring System
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    Chapter 27 Domain-Specific Recommendation by Matching Real Authors to Social Media Users
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    Chapter 28 Facebook Groups in Teaching English for Specific (Academic) Purposes - Active Learning Beyond the Classroom
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    Chapter 29 Discovering Prerequisite Relationships Among Learning Objects: A Coursera-Driven Approach
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    Chapter 30 Interacting with Technology to Interact Physically: Investigating Affordances of Tabletops to Facilitate Collaboration for Conflicting Users
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    Chapter 31 Pen&Paper, or e-Feedback: Comparative Study
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    Chapter 32 Supporting the Acquisition of Scientific Skills by the Use of Learning Analytics
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    Chapter 33 Using Personal Learning Environments to Support Workplace Learning in Small Companies
Attention for Chapter 27: Domain-Specific Recommendation by Matching Real Authors to Social Media Users
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Chapter title
Domain-Specific Recommendation by Matching Real Authors to Social Media Users
Chapter number 27
Book title
Advances in Web-Based Learning – ICWL 2016
Published by
Springer International Publishing, January 2016
DOI 10.1007/978-3-319-47440-3_27
Book ISBNs
978-3-31-947439-7, 978-3-31-947440-3
Authors

Jun Wang, Junfu Xiang, Kanji Uchino

Editors

Dickson K.W. Chiu, Ivana Marenzi, Umberto Nanni, Marc Spaniol, Marco Temperini

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 6 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
United States 1 17%
Unknown 5 83%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 2 33%
Researcher 2 33%
Student > Bachelor 1 17%
Professor > Associate Professor 1 17%
Readers by discipline Count As %
Computer Science 5 83%
Arts and Humanities 1 17%