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Twitter Demographics
Mendeley readers
Chapter title |
Cognitive Processes Involved in Video Game Identification
|
---|---|
Chapter number | 7 |
Book title |
Entertainment Computing - ICEC 2012
|
Published by |
Springer Berlin Heidelberg, January 2012
|
DOI | 10.1007/978-3-642-33542-6_7 |
Book ISBNs |
978-3-64-233541-9, 978-3-64-233542-6
|
Authors |
Christopher Blake, Dorothée Hefner, Christian Roth, Christoph Klimmt, Peter Vorderer |
Editors |
Marc Herrlich, Rainer Malaka, Maic Masuch |
Twitter Demographics
The data shown below were collected from the profile of 1 tweeter who shared this research output. Click here to find out more about how the information was compiled.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 1 | 100% |
Demographic breakdown
Type | Count | As % |
---|---|---|
Practitioners (doctors, other healthcare professionals) | 1 | 100% |
Mendeley readers
The data shown below were compiled from readership statistics for 21 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Netherlands | 1 | 5% |
United Kingdom | 1 | 5% |
Canada | 1 | 5% |
Spain | 1 | 5% |
Luxembourg | 1 | 5% |
Unknown | 16 | 76% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 7 | 33% |
Researcher | 5 | 24% |
Student > Master | 2 | 10% |
Student > Doctoral Student | 1 | 5% |
Professor | 1 | 5% |
Other | 3 | 14% |
Unknown | 2 | 10% |
Readers by discipline | Count | As % |
---|---|---|
Psychology | 5 | 24% |
Computer Science | 5 | 24% |
Social Sciences | 4 | 19% |
Arts and Humanities | 1 | 5% |
Business, Management and Accounting | 1 | 5% |
Other | 1 | 5% |
Unknown | 4 | 19% |