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Timeline
Mendeley readers
Chapter title |
Digital Gamification in Basic General Education Students
|
---|---|
Chapter number | 13 |
Book title |
Technology, Sustainability and Educational Innovation (TSIE)
|
Published by |
Springer, Cham, July 2019
|
DOI | 10.1007/978-3-030-37221-7_13 |
Book ISBNs |
978-3-03-037220-0, 978-3-03-037221-7
|
Authors |
Edda Vélez Meza, Guzmán Terán Alexis, Gallegos Varela Mónica, Méndez Urresta Jacinto, Vélez Meza, Edda, Alexis, Guzmán Terán, Mónica, Gallegos Varela, Jacinto, Méndez Urresta |
Mendeley readers
The data shown below were compiled from readership statistics for 61 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 61 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Bachelor | 6 | 10% |
Lecturer | 5 | 8% |
Student > Master | 4 | 7% |
Professor | 3 | 5% |
Researcher | 3 | 5% |
Other | 6 | 10% |
Unknown | 34 | 56% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 9 | 15% |
Mathematics | 6 | 10% |
Business, Management and Accounting | 2 | 3% |
Engineering | 2 | 3% |
Social Sciences | 2 | 3% |
Other | 5 | 8% |
Unknown | 35 | 57% |