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Timeline
Mendeley readers
Chapter title |
Application of a Ludic Video Game as an Alternative Resource in the Classroom. A Case Study
|
---|---|
Chapter number | 18 |
Book title |
Technology, Sustainability and Educational Innovation (TSIE)
|
Published by |
Springer, Cham, July 2019
|
DOI | 10.1007/978-3-030-37221-7_18 |
Book ISBNs |
978-3-03-037220-0, 978-3-03-037221-7
|
Authors |
Xavier Mauricio Rea-Peñafiel, Katherine Estefanía Coral-Pineda, José Antonio Quiña-Mera, Juan Pablo Carvallo-Vega, Cathy Pamela Guevara-Vega, Rea-Peñafiel, Xavier Mauricio, Coral-Pineda, Katherine Estefanía, Quiña-Mera, José Antonio, Carvallo-Vega, Juan Pablo, Guevara-Vega, Cathy Pamela |
Mendeley readers
The data shown below were compiled from readership statistics for 28 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 28 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Lecturer | 4 | 14% |
Professor | 4 | 14% |
Professor > Associate Professor | 3 | 11% |
Researcher | 2 | 7% |
Student > Bachelor | 1 | 4% |
Other | 3 | 11% |
Unknown | 11 | 39% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 8 | 29% |
Engineering | 2 | 7% |
Social Sciences | 2 | 7% |
Business, Management and Accounting | 1 | 4% |
Arts and Humanities | 1 | 4% |
Other | 1 | 4% |
Unknown | 13 | 46% |