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X Demographics
Mendeley readers
Title |
Video Game Influences on Aggression, Cognition, and Attention
|
---|---|
Published by |
Springer International Publishing, November 2018
|
DOI | 10.1007/978-3-319-95495-0 |
ISBNs |
978-3-31-995494-3, 978-3-31-995495-0
|
Editors |
Ferguson, Christopher J. |
X Demographics
The data shown below were collected from the profiles of 14 X users who shared this research output. Click here to find out more about how the information was compiled.
Geographical breakdown
Country | Count | As % |
---|---|---|
United States | 2 | 14% |
Canada | 2 | 14% |
Sweden | 1 | 7% |
United Kingdom | 1 | 7% |
France | 1 | 7% |
Unknown | 7 | 50% |
Demographic breakdown
Type | Count | As % |
---|---|---|
Members of the public | 10 | 71% |
Scientists | 4 | 29% |
Mendeley readers
The data shown below were compiled from readership statistics for 114 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 114 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Bachelor | 21 | 18% |
Student > Ph. D. Student | 14 | 12% |
Student > Master | 11 | 10% |
Researcher | 10 | 9% |
Student > Doctoral Student | 3 | 3% |
Other | 12 | 11% |
Unknown | 43 | 38% |
Readers by discipline | Count | As % |
---|---|---|
Psychology | 28 | 25% |
Social Sciences | 12 | 11% |
Medicine and Dentistry | 5 | 4% |
Computer Science | 4 | 4% |
Sports and Recreations | 3 | 3% |
Other | 16 | 14% |
Unknown | 46 | 40% |