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Video Game Influences on Aggression, Cognition, and Attention

Overview of attention for book
Attention for Chapter 5: Helping Parents Make Sense of Video Game Addiction
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Mentioned by

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1 X user

Citations

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5 Dimensions

Readers on

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35 Mendeley
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Chapter title
Helping Parents Make Sense of Video Game Addiction
Chapter number 5
Book title
Video Game Influences on Aggression, Cognition, and Attention
Published by
Springer, Cham, January 2018
DOI 10.1007/978-3-319-95495-0_5
Book ISBNs
978-3-31-995494-3, 978-3-31-995495-0
Authors

Rune K. L. Nielsen, Daniel Kardefelt-Winther, Nielsen, Rune K. L., Kardefelt-Winther, Daniel

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X Demographics

The data shown below were collected from the profile of 1 X user who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 35 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 35 100%

Demographic breakdown

Readers by professional status Count As %
Lecturer > Senior Lecturer 3 9%
Student > Bachelor 3 9%
Student > Ph. D. Student 2 6%
Researcher 2 6%
Lecturer 1 3%
Other 4 11%
Unknown 20 57%
Readers by discipline Count As %
Computer Science 5 14%
Psychology 4 11%
Arts and Humanities 2 6%
Social Sciences 2 6%
Unspecified 1 3%
Other 1 3%
Unknown 20 57%