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Gamification und Serious Games

Overview of attention for book
Attention for Chapter 8: Game-Based Learning, Serious Games, Business Games und Gamification –Lernförderliche Anwendungsszenarien, gewonnene Erkenntnisse und Handlungsempfehlungen
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Citations

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Readers on

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26 Mendeley
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Chapter title
Game-Based Learning, Serious Games, Business Games und Gamification –Lernförderliche Anwendungsszenarien, gewonnene Erkenntnisse und Handlungsempfehlungen
Chapter number 8
Book title
Gamification und Serious Games
Published by
Springer Vieweg, Wiesbaden, January 2017
DOI 10.1007/978-3-658-16742-4_8
Book ISBNs
978-3-65-816741-7, 978-3-65-816742-4
Authors

Axel Jacob, Frank Teuteberg, Jacob, Axel, Teuteberg, Frank

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 26 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 26 100%

Demographic breakdown

Readers by professional status Count As %
Student > Master 6 23%
Student > Bachelor 5 19%
Lecturer 2 8%
Student > Doctoral Student 2 8%
Student > Ph. D. Student 2 8%
Other 1 4%
Unknown 8 31%
Readers by discipline Count As %
Computer Science 6 23%
Arts and Humanities 3 12%
Engineering 2 8%
Economics, Econometrics and Finance 1 4%
Agricultural and Biological Sciences 1 4%
Other 2 8%
Unknown 11 42%