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Gamification und Serious Games

Overview of attention for book
Attention for Chapter 9: Die Gamifizierung der Hochschullehre – Potenziale und Herausforderungen
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Citations

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Readers on

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17 Mendeley
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Chapter title
Die Gamifizierung der Hochschullehre – Potenziale und Herausforderungen
Chapter number 9
Book title
Gamification und Serious Games
Published by
Springer Vieweg, Wiesbaden, January 2017
DOI 10.1007/978-3-658-16742-4_9
Book ISBNs
978-3-65-816741-7, 978-3-65-816742-4
Authors

Helge Fischer, Matthias Heinz, Lars Schlenker, Sander Münster, Fabiane Follert, Thomas Köhler, Fischer, Helge, Heinz, Matthias, Schlenker, Lars, Münster, Sander, Follert, Fabiane, Köhler, Thomas

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 17 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 17 100%

Demographic breakdown

Readers by professional status Count As %
Student > Master 4 24%
Student > Bachelor 3 18%
Student > Doctoral Student 2 12%
Student > Ph. D. Student 1 6%
Researcher 1 6%
Other 1 6%
Unknown 5 29%
Readers by discipline Count As %
Business, Management and Accounting 4 24%
Computer Science 2 12%
Arts and Humanities 1 6%
Nursing and Health Professions 1 6%
Earth and Planetary Sciences 1 6%
Other 2 12%
Unknown 6 35%